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https://github.com/OpenDiablo2/OpenDiablo2
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3757ff1ac5
* Move MapEntity to d2interface * New package d2object, first object initFun Moves objects out to their own package and implements the very first init function, torches/braziers now gets their animation mode set at creation. * Apply name again * Turn on waypoints
169 lines
5.0 KiB
Go
169 lines
5.0 KiB
Go
package d2mapstamp
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import (
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"math"
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"math/rand"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2object"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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)
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// Represents a pre-fabricated map stamp that can be placed on a map
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type Stamp struct {
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regionPath string // The file path of the region
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levelType d2datadict.LevelTypeRecord // The level type id for this stamp
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levelPreset d2datadict.LevelPresetRecord // The level preset id for this stamp
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tiles []d2dt1.Tile // The tiles contained on this stamp
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ds1 *d2ds1.DS1 // The backing DS1 file for this stamp
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}
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// Loads a stamp based on the supplied parameters
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func LoadStamp(levelType d2enum.RegionIdType, levelPreset int, fileIndex int) *Stamp {
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stamp := &Stamp{
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levelType: d2datadict.LevelTypes[levelType],
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levelPreset: d2datadict.LevelPresets[levelPreset],
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}
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for _, levelTypeDt1 := range stamp.levelType.Files {
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if len(levelTypeDt1) != 0 && levelTypeDt1 != "" && levelTypeDt1 != "0" {
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fileData, err := d2asset.LoadFile("/data/global/tiles/" + levelTypeDt1)
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if err != nil {
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panic(err)
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}
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dt1, _ := d2dt1.LoadDT1(fileData)
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stamp.tiles = append(stamp.tiles, dt1.Tiles...)
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}
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}
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var levelFilesToPick []string
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for _, fileRecord := range stamp.levelPreset.Files {
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if len(fileRecord) != 0 && fileRecord != "" && fileRecord != "0" {
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levelFilesToPick = append(levelFilesToPick, fileRecord)
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}
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}
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levelIndex := int(math.Round(float64(len(levelFilesToPick)-1) * rand.Float64()))
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if fileIndex >= 0 && fileIndex < len(levelFilesToPick) {
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levelIndex = fileIndex
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}
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if levelFilesToPick == nil {
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panic("no level files to pick from")
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}
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stamp.regionPath = levelFilesToPick[levelIndex]
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fileData, err := d2asset.LoadFile("/data/global/tiles/" + stamp.regionPath)
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if err != nil {
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panic(err)
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}
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stamp.ds1, _ = d2ds1.LoadDS1(fileData)
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// Update the region info for the tiles
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for rx := 0; rx < len(stamp.ds1.Tiles); rx++ {
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for x := 0; x < len(stamp.ds1.Tiles[rx]); x++ {
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stamp.ds1.Tiles[rx][x].RegionType = levelType
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}
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}
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return stamp
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}
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// Returns the size of the stamp, in tiles
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func (mr *Stamp) Size() d2common.Size {
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return d2common.Size{int(mr.ds1.Width), int(mr.ds1.Height)}
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}
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// Gets the level preset id
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func (mr *Stamp) LevelPreset() d2datadict.LevelPresetRecord {
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return mr.levelPreset
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}
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// Returns the level type id
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func (mr *Stamp) LevelType() d2datadict.LevelTypeRecord {
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return mr.levelType
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}
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// Gets the file path of the region
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func (mr *Stamp) RegionPath() string {
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return mr.regionPath
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}
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// Returns the specified tile
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func (mr *Stamp) Tile(x, y int) *d2ds1.TileRecord {
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return &mr.ds1.Tiles[y][x]
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}
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// Returns tile data based on the supplied paramters
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func (mr *Stamp) TileData(style int32, sequence int32, tileType d2enum.TileType) *d2dt1.Tile {
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for _, tile := range mr.tiles {
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if tile.Style == style && tile.Sequence == sequence && tile.Type == int32(tileType) {
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return &tile
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}
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}
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return nil
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}
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func (mr *Stamp) Entities(tileOffsetX, tileOffsetY int) []d2interface.MapEntity {
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entities := make([]d2interface.MapEntity, 0)
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for _, object := range mr.ds1.Objects {
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if object.Type == int(d2enum.ObjectTypeCharacter) {
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monstat := d2datadict.MonStats[d2datadict.MonPresets[mr.ds1.Act][object.Id]]
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// If monstat is nil here it is a place_ type object, idk how to handle those yet.
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// (See monpreset and monplace txts for reference)
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if monstat != nil {
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// Temorary use of Lookup.
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npc := d2mapentity.CreateNPC((tileOffsetX*5)+object.X, (tileOffsetY*5)+object.Y, monstat, 0)
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npc.SetPaths(convertPaths(tileOffsetX, tileOffsetY, object.Paths))
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entities = append(entities, npc)
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}
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}
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if object.Type == int(d2enum.ObjectTypeItem) {
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// For objects the DS1 ID to objectID is hardcoded in the game
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// use the lookup table
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lookup := d2datadict.LookupObject(int(mr.ds1.Act), object.Type, object.Id)
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if lookup == nil {
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continue
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}
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objectRecord := d2datadict.Objects[lookup.ObjectsTxtId]
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if objectRecord != nil {
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entity, err := d2object.CreateObject((tileOffsetX*5)+object.X,
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(tileOffsetY*5)+object.Y, objectRecord, d2resource.PaletteUnits)
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if err != nil {
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panic(err)
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}
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entities = append(entities, entity)
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}
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}
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}
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return entities
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}
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func convertPaths(tileOffsetX, tileOffsetY int, paths []d2common.Path) []d2common.Path {
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result := make([]d2common.Path, len(paths))
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for i := 0; i < len(paths); i++ {
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result[i].Action = paths[i].Action
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result[i].X = paths[i].X + (tileOffsetX * 5)
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result[i].Y = paths[i].Y + (tileOffsetY * 5)
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}
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return result
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}
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