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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-10 06:16:27 -05:00
OpenDiablo2/d2core/d2map/d2mapengine/engine.go
Ziemas 3757ff1ac5
New package d2object, first object initFun (#537)
* Move MapEntity to d2interface

* New package d2object, first object initFun

Moves objects out to their own package and implements the very first
init function, torches/braziers now gets their animation mode set at creation.

* Apply name again

* Turn on waypoints
2020-07-04 00:48:31 -04:00

287 lines
8.3 KiB
Go

package d2mapengine
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapstamp"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
)
// Represents the map data for a specific location
type MapEngine struct {
seed int64 // The map seed
entities []d2interface.MapEntity // Entities on the map
tiles []d2ds1.TileRecord // The map tiles
size d2common.Size // The size of the map, in tiles
levelType d2datadict.LevelTypeRecord // The level type of this map
dt1TileData []d2dt1.Tile // The DT1 tile data
walkMesh []d2common.PathTile // The walk mesh
startSubTileX int // The starting X position
startSubTileY int // The starting Y position
dt1Files []string // The list of DS1 strings
}
// Creates a new instance of the map engine
func CreateMapEngine() *MapEngine {
engine := &MapEngine{}
return engine
}
func (m *MapEngine) WalkMesh() *[]d2common.PathTile {
return &m.walkMesh
}
// Returns the starting position on the map in sub-tiles
func (m *MapEngine) GetStartingPosition() (int, int) {
return m.startSubTileX, m.startSubTileY
}
func (m *MapEngine) ResetMap(levelType d2enum.RegionIdType, width, height int) {
m.entities = make([]d2interface.MapEntity, 0)
m.levelType = d2datadict.LevelTypes[levelType]
m.size = d2common.Size{Width: width, Height: height}
m.tiles = make([]d2ds1.TileRecord, width*height)
m.dt1TileData = make([]d2dt1.Tile, 0)
m.walkMesh = make([]d2common.PathTile, width*height*25)
m.dt1Files = make([]string, 0)
for idx := range m.levelType.Files {
m.addDT1(m.levelType.Files[idx])
}
}
func (m *MapEngine) addDT1(fileName string) {
if len(fileName) == 0 || fileName == "0" {
return
}
fileName = strings.ToLower(fileName)
for i := 0; i < len(m.dt1Files); i++ {
if m.dt1Files[i] == fileName {
return
}
}
fileData, err := d2asset.LoadFile("/data/global/tiles/" + fileName)
if err != nil {
log.Printf("Could not load /data/global/tiles/%s", fileName)
return
//panic(err)
}
dt1, _ := d2dt1.LoadDT1(fileData)
m.dt1TileData = append(m.dt1TileData, dt1.Tiles...)
m.dt1Files = append(m.dt1Files, fileName)
}
func (m *MapEngine) AddDS1(fileName string) {
if len(fileName) == 0 || fileName == "0" {
return
}
fileData, err := d2asset.LoadFile("/data/global/tiles/" + fileName)
if err != nil {
panic(err)
}
ds1, _ := d2ds1.LoadDS1(fileData)
for idx := range ds1.Files {
dt1File := ds1.Files[idx]
dt1File = strings.ToLower(dt1File)
dt1File = strings.Replace(dt1File, "c:", "", -1) // Yes they did...
dt1File = strings.Replace(dt1File, ".tg1", ".dt1", -1) // Yes they did...
dt1File = strings.Replace(dt1File, "\\d2\\data\\global\\tiles\\", "", -1)
m.addDT1(strings.Replace(dt1File, "\\", "/", -1))
}
}
func (m *MapEngine) FindTile(style, sequence, tileType int32) d2dt1.Tile {
for idx := range m.dt1TileData {
if m.dt1TileData[idx].Style == style && m.dt1TileData[idx].Sequence == sequence && m.dt1TileData[idx].Type == tileType {
return m.dt1TileData[idx]
}
}
panic("Could not find the requested tile!")
}
// Returns the level type of this map
func (m *MapEngine) LevelType() d2datadict.LevelTypeRecord {
return m.levelType
}
// Sets the seed of the map for generation
func (m *MapEngine) SetSeed(seed int64) {
log.Printf("Setting map engine seed to %d", seed)
m.seed = seed
}
// Returns the size of the map (in sub-tiles)
func (m *MapEngine) Size() d2common.Size {
return m.size
}
func (m *MapEngine) Tile(x, y int) *d2ds1.TileRecord {
return &m.tiles[x+(y*m.size.Width)]
}
// Returns the map's tiles
func (m *MapEngine) Tiles() *[]d2ds1.TileRecord {
return &m.tiles
}
// Places a stamp at the specified location.
// Also adds any entities from the stamp to the map engine
func (m *MapEngine) PlaceStamp(stamp *d2mapstamp.Stamp, tileOffsetX, tileOffsetY int) {
stampSize := stamp.Size()
stampW := stampSize.Width
stampH := stampSize.Height
mapW := m.size.Width
mapH := m.size.Height
xMin := tileOffsetX
yMin := tileOffsetY
xMax := xMin + stampSize.Width
yMax := yMin + stampSize.Height
if (xMin < 0) || (yMin < 0) || (xMax > mapW) || (yMax > mapH) {
panic("Tried placing a stamp outside the bounds of the map")
}
// Copy over the map tile data
for y := 0; y < stampH; y++ {
for x := 0; x < stampW; x++ {
targetTileIndex := m.tileCoordinateToIndex((x + xMin), (y + yMin))
stampTile := *stamp.Tile(x, y)
m.tiles[targetTileIndex] = stampTile
}
}
// Copy over the entities
m.entities = append(m.entities, stamp.Entities(tileOffsetX, tileOffsetY)...)
}
// converts x,y tile coordinate into index in MapEngine.tiles
func (m *MapEngine) tileCoordinateToIndex(x, y int) int {
return x + (y * m.size.Width)
}
// converts tile index from MapEngine.tiles to x,y coordinate
func (m *MapEngine) tileIndexToCoordinate(index int) (int, int) {
return (index % m.size.Width), (index / m.size.Width)
}
// Returns a reference to a map tile based on the tile X,Y coordinate
func (m *MapEngine) TileAt(tileX, tileY int) *d2ds1.TileRecord {
idx := m.tileCoordinateToIndex(tileX, tileY)
if idx < 0 || idx >= len(m.tiles) {
return nil
}
return &m.tiles[idx]
}
// Returns a reference to the map entities
func (m *MapEngine) Entities() *[]d2interface.MapEntity {
return &m.entities
}
// Returns the map engine's seed
func (m *MapEngine) Seed() int64 {
return m.seed
}
// Adds an entity to the map engine
func (m *MapEngine) AddEntity(entity d2interface.MapEntity) {
m.entities = append(m.entities, entity)
}
// Removes an entity from the map engine
func (m *MapEngine) RemoveEntity(entity d2interface.MapEntity) {
if entity == nil {
return
}
//panic("Removing entities is not currently implemented")
//m.entities.Remove(entity)
}
func (m *MapEngine) GetTiles(style, sequence, tileType int32) []d2dt1.Tile {
var tiles []d2dt1.Tile
for idx := range m.dt1TileData {
if m.dt1TileData[idx].Style != style || m.dt1TileData[idx].Sequence != sequence || m.dt1TileData[idx].Type != tileType {
continue
}
tiles = append(tiles, m.dt1TileData[idx])
}
if len(tiles) == 0 {
log.Printf("Unknown tile ID [%d %d %d]\n", style, sequence, tileType)
return nil
}
return tiles
}
func (m *MapEngine) GetStartPosition() (float64, float64) {
for tileY := 0; tileY < m.size.Height; tileY++ {
for tileX := 0; tileX < m.size.Width; tileX++ {
tile := m.tiles[tileX+(tileY*m.size.Width)]
for idx := range tile.Walls {
if tile.Walls[idx].Type.Special() && tile.Walls[idx].Style == 30 {
return float64(tileX) + 0.5, float64(tileY) + 0.5
}
}
}
}
return m.GetCenterPosition()
}
// Returns the center of the map
func (m *MapEngine) GetCenterPosition() (float64, float64) {
return float64(m.size.Width) / 2.0, float64(m.size.Height) / 2.0
}
// Advances time on the map engine
func (m *MapEngine) Advance(tickTime float64) {
for idx := range m.entities {
m.entities[idx].Advance(tickTime)
}
}
// Checks if a tile exists
func (m *MapEngine) TileExists(tileX, tileY int) bool {
tileIndex := m.tileCoordinateToIndex(tileX, tileY)
if valid := (tileIndex >= 0) && (tileIndex <= len(m.tiles)); valid {
tile := m.tiles[tileIndex]
numFeatures := len(tile.Floors)
numFeatures += len(tile.Shadows)
numFeatures += len(tile.Walls)
numFeatures += len(tile.Substitutions)
return numFeatures > 0
}
return false
}
func (m *MapEngine) GenerateMap(regionType d2enum.RegionIdType, levelPreset int, fileIndex int, cacheTiles bool) {
region := d2mapstamp.LoadStamp(regionType, levelPreset, fileIndex)
regionSize := region.Size()
m.ResetMap(regionType, regionSize.Width, regionSize.Height)
m.PlaceStamp(region, 0, 0)
}
func (m *MapEngine) GetTileData(style int32, sequence int32, tileType d2enum.TileType) *d2dt1.Tile {
for idx := range m.dt1TileData {
if m.dt1TileData[idx].Style == style && m.dt1TileData[idx].Sequence == sequence && m.dt1TileData[idx].Type == int32(tileType) {
return &m.dt1TileData[idx]
}
}
return nil
}