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OpenDiablo2/d2core/d2gui/common.go
dk 321a353461
Font manager abstraction (#545)
* abstracted palettes, colors, and palette manager

* make asset manager use the palette manager interface

* added BGRA setter/getter, fixed lint errors

* abstraction for animation and animation manager

* abstracted font and font manager
2020-07-05 15:56:48 -04:00

49 lines
1.1 KiB
Go

package d2gui
import (
"errors"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
)
func loadFont(fontStyle FontStyle) (d2interface.Font, error) {
config, ok := fontStyleConfigs[fontStyle]
if !ok {
return nil, errors.New("invalid font style")
}
return d2asset.LoadFont(config.fontBasePath+".tbl", config.fontBasePath+".dc6", config.palettePath)
}
func renderSegmented(animation d2interface.Animation, segmentsX, segmentsY, frameOffset int,
target d2interface.Surface) error {
var currentY int
for y := 0; y < segmentsY; y++ {
var currentX int
var maxHeight int
for x := 0; x < segmentsX; x++ {
if err := animation.SetCurrentFrame(x + y*segmentsX + frameOffset*segmentsX*segmentsY); err != nil {
return err
}
target.PushTranslation(x+currentX, y+currentY)
err := animation.Render(target)
target.Pop()
if err != nil {
return err
}
width, height := animation.GetCurrentFrameSize()
maxHeight = d2common.MaxInt(maxHeight, height)
currentX += width
}
currentY += maxHeight
}
return nil
}