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* Connection manager implementation to disconnect timed out users. * Connection manager implementation to disconnect timed out users.
21 lines
526 B
Go
21 lines
526 B
Go
package d2netpacket
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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)
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type PlayerDisconnectRequestPacket struct {
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Id string `json:"id"`
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PlayerState *d2player.PlayerState `json:"gameState"`
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}
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func CreatePlayerDisconnectRequestPacket(id string) NetPacket {
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return NetPacket{
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PacketType: d2netpackettype.PlayerDisconnectionNotification,
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PacketData: PlayerDisconnectRequestPacket{
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Id: id,
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},
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}
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}
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