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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-16 08:18:19 -04:00
OpenDiablo2/d2game/d2gamescreen
Ziemas 02605227c3
Various map entity reworks (#439)
* Use integer directions for rotating map entities

* Manage composite directly in npc

* Player manages its own composite

* Split up animation mode types

Players, monsters, objects all have their own types

* Clean up AnimatedEntity

* Rename AnimatedEntity -> Object

* Keep the object txt record on hand in Object
2020-06-24 13:49:13 -04:00
..
blizzard_intro.go Renamed scene to screen to avoid confusion of intent. (#334) 2020-06-13 20:36:20 -04:00
character_select.go Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00
credits.go 385/lintissues (#391) 2020-06-22 11:53:44 -04:00
game.go Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00
gui_testing.go Renamed scene to screen to avoid confusion of intent. (#334) 2020-06-13 20:36:20 -04:00
main_menu.go Abstract away remaining ebiten references (#409) 2020-06-23 18:12:08 -04:00
map_engine_testing.go Added basic map generation for first area of south town (#408) 2020-06-23 01:05:01 -04:00
select_hero_class.go Abstract away remaining ebiten references (#409) 2020-06-23 18:12:08 -04:00