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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-14 08:16:06 -05:00
OpenDiablo2/d2core/d2map/d2mapentity
Ziemas 02605227c3
Various map entity reworks (#439)
* Use integer directions for rotating map entities

* Manage composite directly in npc

* Player manages its own composite

* Split up animation mode types

Players, monsters, objects all have their own types

* Clean up AnimatedEntity

* Rename AnimatedEntity -> Object

* Keep the object txt record on hand in Object
2020-06-24 13:49:13 -04:00
..
animated_entity.go Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00
map_entity.go Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00
missile.go Re-tooled rendering engine (#379) 2020-06-21 18:40:37 -04:00
npc.go Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00
object.go Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00
player.go Various map entity reworks (#439) 2020-06-24 13:49:13 -04:00