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https://github.com/OpenDiablo2/OpenDiablo2
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02605227c3
* Use integer directions for rotating map entities * Manage composite directly in npc * Player manages its own composite * Split up animation mode types Players, monsters, objects all have their own types * Clean up AnimatedEntity * Rename AnimatedEntity -> Object * Keep the object txt record on hand in Object |
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.. | ||
animated_entity.go | ||
map_entity.go | ||
missile.go | ||
npc.go | ||
object.go | ||
player.go |