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https://github.com/OpenDiablo2/OpenDiablo2
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* Use integer directions for rotating map entities * Manage composite directly in npc * Player manages its own composite * Split up animation mode types Players, monsters, objects all have their own types * Clean up AnimatedEntity * Rename AnimatedEntity -> Object * Keep the object txt record on hand in Object |
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d2mapengine | ||
d2mapentity | ||
d2mapgen | ||
d2maprenderer | ||
d2mapstamp |