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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 17:27:23 -04:00
OpenDiablo2/d2common/d2enum/draw_effect.go
Ziemas dccb930f5c
Only draw shadows for layers that should have them (#704)
* Don't draw shadows for transparent layers

* Also use cof shadow setting
2020-08-16 14:59:34 -04:00

51 lines
1.8 KiB
Go

package d2enum
// DrawEffect is a draw effect
type DrawEffect int
// Names courtesy of Necrolis
const (
// DrawEffectPctTransparency25 is a draw effect that implements the following function:
// GL_MODULATE; GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA 25 % transparency (colormaps 49-304 in a .pl2)
DrawEffectPctTransparency25 DrawEffect = iota
// DrawEffectPctTransparency50 is a draw effect that implements the following function:
// GL_MODULATE; GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA 50 % transparency (colormaps 305-560 in a .pl2)
DrawEffectPctTransparency50
// DrawEffectPctTransparency75 is a draw effect that implements the following function:
// GL_MODULATE; GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA 75 % transparency (colormaps 561-816 in a .pl2)
DrawEffectPctTransparency75
// DrawEffectModulate is a draw effect that implements the following function:
// GL_MODULATE; GL_SRC_ALPHA, GL_DST_ALPHA (colormaps 817-1072 in a .pl2)
DrawEffectModulate
// DrawEffectBurn is a draw effect that implements the following function:
// GL_MODULATE; GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA (colormaps 1073-1328 in a .pl2)
DrawEffectBurn
// DrawEffectNormal is a draw effect that implements the following function:
// GL_MODULATE; GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA (colormaps 1457-1712 in a .pl2)
DrawEffectNormal
// DrawEffectMod2XTrans is a draw effect that implements the following function:
// GL_MODULATE; GL_SRC_COLOR, GL_DST_ALPHA (colormaps 1457-1712 in a .pl2)
DrawEffectMod2XTrans
// DrawEffectMod2X is a draw effect that implements the following function:
// GL_COMBINE_ARB; GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA (colormaps 1457-1712 in a .pl2)
DrawEffectMod2X
// no effect
DrawEffectNone
)
func (d DrawEffect) Transparent() bool {
if d == DrawEffectNone {
return false
}
return true
}