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* move music path enumerations into d2resource * move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl * lint fix, add doc file for d2tbl * moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file * added sub-packages d2geom for geometry-related things, and d2path for path-related things * moved calcstring.go to d2calculation * move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils * fix lint errors in d2datadict loaders (caused by moving stuf around in d2common) * move size.go into d2geom * move d2common/cache.go into sub-package d2common/d2cache * renamed d2debugutil to d2util, moved utility functions from d2common into d2util
40 lines
825 B
Go
40 lines
825 B
Go
package d2datadict
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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// PlrModeRecord represents a single line in PlrMode.txt
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type PlrModeRecord struct {
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// Player animation mode name
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Name string
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// Player animation mode token
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Token string
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}
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// PlrModes stores the PlrModeRecords
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var PlrModes map[string]*PlrModeRecord //nolint:gochecknoglobals // Currently global by design
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// LoadPlrModes loads PlrModeRecords into PlrModes
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func LoadPlrModes(file []byte) {
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PlrModes = make(map[string]*PlrModeRecord)
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d := d2txt.LoadDataDictionary(file)
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for d.Next() {
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record := &PlrModeRecord{
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Name: d.String("Name"),
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Token: d.String("Token"),
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}
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PlrModes[record.Name] = record
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}
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if d.Err != nil {
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panic(d.Err)
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}
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log.Printf("Loaded %d PlrMode records", len(PlrModes))
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}
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