mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-05 16:17:45 -05:00
019bb920c9
* adding pl2 as a fiel format and an asset manager for pl2 files * adding pl2 as a file format and an asset manager for pl2 files * pl2 asset manager and file format * added call in main.go to load palette transforms * removed incorrect PaletteTransformType declarations from main.go * removingn bad resource path for palette transform * PL2 file format added, added to asset management PL2 files are beside palette files in the mpq These files define palette transforms of their respective base palette. I've bound a command to d2term (in d2asset.go) load_pl2 <path> * Clean up PL2 asset stuff removed pl2 stuff from d2datadict, didn't belong in there removed d2term debug binding * minor cleanup for d2pl2 |
||
---|---|---|
.. | ||
d2asset | ||
d2audio | ||
d2config | ||
d2gamestate | ||
d2gui | ||
d2input | ||
d2inventory | ||
d2map | ||
d2render | ||
d2scene | ||
d2term | ||
d2ui |