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* adding pl2 as a fiel format and an asset manager for pl2 files * adding pl2 as a file format and an asset manager for pl2 files * pl2 asset manager and file format * added call in main.go to load palette transforms * removed incorrect PaletteTransformType declarations from main.go * removingn bad resource path for palette transform * PL2 file format added, added to asset management PL2 files are beside palette files in the mpq These files define palette transforms of their respective base palette. I've bound a command to d2term (in d2asset.go) load_pl2 <path> * Clean up PL2 asset stuff removed pl2 stuff from d2datadict, didn't belong in there removed d2term debug binding * minor cleanup for d2pl2 |
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resource_paths.go |