mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-15 14:44:49 -04:00
019bb920c9
* adding pl2 as a fiel format and an asset manager for pl2 files * adding pl2 as a file format and an asset manager for pl2 files * pl2 asset manager and file format * added call in main.go to load palette transforms * removed incorrect PaletteTransformType declarations from main.go * removingn bad resource path for palette transform * PL2 file format added, added to asset management PL2 files are beside palette files in the mpq These files define palette transforms of their respective base palette. I've bound a command to d2term (in d2asset.go) load_pl2 <path> * Clean up PL2 asset stuff removed pl2 stuff from d2datadict, didn't belong in there removed d2term debug binding * minor cleanup for d2pl2
64 lines
1.2 KiB
Go
64 lines
1.2 KiB
Go
package d2pl2
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import (
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"encoding/binary"
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"github.com/go-restruct/restruct"
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)
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type PL2File struct {
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BasePalette PL2Palette
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LightLevelVariations [32]PL2PaletteTransform
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InvColorVariations [16]PL2PaletteTransform
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SelectedUintShift PL2PaletteTransform
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AlphaBlend [3][256]PL2PaletteTransform
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AdditiveBlend [256]PL2PaletteTransform
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MultiplicativeBlend [256]PL2PaletteTransform
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HueVariations [111]PL2PaletteTransform
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RedTones PL2PaletteTransform
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GreenTones PL2PaletteTransform
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BlueTones PL2PaletteTransform
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UnknownVariations [14]PL2PaletteTransform
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MaxComponentBlend [256]PL2PaletteTransform
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DarkendColorShift PL2PaletteTransform
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TextColors [13]PL2Color24Bits
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TextColorShifts [13]PL2PaletteTransform
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}
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type PL2Color struct {
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R uint8
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G uint8
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B uint8
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_ uint8
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}
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type PL2Color24Bits struct {
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R uint8
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G uint8
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B uint8
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}
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type PL2Palette struct {
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Colors [256]PL2Color
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}
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type PL2PaletteTransform struct {
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Indices [256]uint8
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}
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// uses restruct to read the binary dc6 data into structs
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func LoadPL2(data []byte) (*PL2File, error) {
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result := &PL2File{}
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restruct.EnableExprBeta()
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err := restruct.Unpack(data, binary.LittleEndian, &result)
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if err != nil {
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return nil, err
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}
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return result, nil
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}
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