package d2records import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" ) // Information gathered from [https://d2mods.info/forum/kb/viewarticle?a=418] // LoadMonsterSounds loads MonsterSoundRecords into MonsterSounds func monsterSoundsLoader(r *RecordManager, d *d2txt.DataDictionary) error { records := make(MonsterSounds) for d.Next() { record := &MonsterSoundRecord{ ID: d.String("Id"), Attack1: d.String("Attack1"), Weapon1: d.String("Weapon1"), Attack1Delay: d.Number("Att1Del"), Weapon1Delay: d.Number("Wea1Del"), Attack1Probability: d.Number("Att1Prb"), Weapon1Volume: d.Number("Wea1Vol"), Attack2: d.String("Attack2"), Weapon2: d.String("Weapon2"), Attack2Delay: d.Number("Att2Del"), Weapon2Delay: d.Number("Wea2Del"), Attack2Probability: d.Number("Att2Prb"), Weapon2Volume: d.Number("Wea2Vol"), Skill1: d.String("Skill1"), Skill2: d.String("Skill2"), Skill3: d.String("Skill3"), Skill4: d.String("Skill4"), Footstep: d.String("Footstep"), FootstepLayer: d.String("FootstepLayer"), FootstepCount: d.Number("FsCnt"), FootstepOffset: d.Number("FsOff"), FootstepProbability: d.Number("FsPrb"), Neutral: d.String("Neutral"), NeutralTime: d.Number("NeuTime"), Init: d.String("Init"), Taunt: d.String("Taunt"), Flee: d.String("Flee"), CvtMo1: d.String("CvtMo1"), CvtMo2: d.String("CvtMo2"), CvtMo3: d.String("CvtMo3"), CvtSk1: d.String("CvtSk1"), CvtSk2: d.String("CvtSk2"), CvtSk3: d.String("CvtSk3"), CvtTgt1: d.String("CvtTgt1"), CvtTgt2: d.String("CvtTgt2"), CvtTgt3: d.String("CvtTgt3"), } records[record.ID] = record } if d.Err != nil { return d.Err } r.Debugf("Loaded %d MonsterSound records", len(records)) r.Monster.Sounds = records return nil }