/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C# * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using System; using OpenDiablo2.Common.Enums; namespace OpenDiablo2.Common.Attributes { /// /// Defines this class as a scene. /// [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] public sealed class SceneAttribute : Attribute { /// /// Defines the type of scene that this class represents. /// public eSceneType SceneType { get; } /// /// Defines this class as a scene type /// /// public SceneAttribute(eSceneType sceneType) => SceneType = sceneType; } }