/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
using System;
using OpenDiablo2.Common.Enums;
namespace OpenDiablo2.Common.Attributes
{
///
/// Defines this class as a scene.
///
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
public sealed class SceneAttribute : Attribute
{
///
/// Defines the type of scene that this class represents.
///
public eSceneType SceneType { get; }
///
/// Defines this class as a scene type
///
///
public SceneAttribute(eSceneType sceneType) => SceneType = sceneType;
}
}