package d2asset import ( "github.com/OpenDiablo2/OpenDiablo2/d2common" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2pl2" ) type paletteTransformManager struct { cache *d2common.Cache } const ( paletteTransformBudget = 64 ) func createPaletteTransformManager() *paletteTransformManager { return &paletteTransformManager{d2common.CreateCache(paletteTransformBudget)} } func (pm *paletteTransformManager) loadPaletteTransform(path string) (*d2pl2.PL2, error) { if pl2, found := pm.cache.Retrieve(path); found { return pl2.(*d2pl2.PL2), nil } data, err := LoadFile(path) if err != nil { return nil, err } pl2, err := d2pl2.Load(data) if err != nil { return nil, err } if err := pm.cache.Insert(path, pl2, 1); err != nil { return nil, err } return pl2, nil }