package Sound import ( "log" "github.com/hajimehoshi/ebiten/audio/wav" "github.com/OpenDiablo2/OpenDiablo2/Common" "github.com/hajimehoshi/ebiten/audio" ) type SoundEffect struct { player *audio.Player } func CreateSoundEffect(sfx string, fileProvider Common.FileProvider, context *audio.Context, volume float64) *SoundEffect { result := &SoundEffect{} var soundFile string if _, exists := Common.Sounds[sfx]; exists { soundEntry := Common.Sounds[sfx] soundFile = soundEntry.FileName } else { soundFile = sfx } audioData := fileProvider.LoadFile(soundFile) d, err := wav.Decode(context, audio.BytesReadSeekCloser(audioData)) if err != nil { log.Fatal(err) } player, err := audio.NewPlayer(context, d) if err != nil { log.Fatal(err) } player.SetVolume(volume) result.player = player return result } func (v *SoundEffect) Play() { v.player.Rewind() v.player.Play() } func (v *SoundEffect) Stop() { v.player.Pause() }