package Sound import ( "log" "github.com/OpenDiablo2/OpenDiablo2/Common" "github.com/hajimehoshi/ebiten/audio" "github.com/hajimehoshi/ebiten/audio/wav" ) // Manager provides sound type Manager struct { fileProvider Common.FileProvider audioContext *audio.Context // The Audio context bgmAudio *audio.Player // The audio player lastBgm string sfxVolume float64 bgmVolume float64 } // CreateManager creates a sound provider func CreateManager(fileProvider Common.FileProvider) *Manager { result := &Manager{ fileProvider: fileProvider, } audioContext, err := audio.NewContext(44100) if err != nil { log.Fatal(err) } result.audioContext = audioContext return result } // PlayBGM plays an infinitely looping background track func (v *Manager) PlayBGM(song string) { if v.lastBgm == song { return } v.lastBgm = song if song == "" && v.bgmAudio != nil && v.bgmAudio.IsPlaying() { _ = v.bgmAudio.Pause() return } go func() { if v.bgmAudio != nil { err := v.bgmAudio.Close() if err != nil { log.Panic(err) } } audioData := v.fileProvider.LoadFile(song) d, err := wav.Decode(v.audioContext, audio.BytesReadSeekCloser(audioData)) if err != nil { log.Fatal(err) } s := audio.NewInfiniteLoop(d, d.Length()) v.bgmAudio, err = audio.NewPlayer(v.audioContext, s) if err != nil { log.Fatal(err) } v.bgmAudio.SetVolume(v.bgmVolume) // Play the infinite-length stream. This never ends. err = v.bgmAudio.Rewind() if err != nil { panic(err) } err = v.bgmAudio.Play() if err != nil { panic(err) } }() } func (v *Manager) LoadSoundEffect(sfx string) *SoundEffect { result := CreateSoundEffect(sfx, v.fileProvider, v.audioContext, v.sfxVolume) return result } func (v *Manager) SetVolumes(bgmVolume, sfxVolume float64) { v.sfxVolume = sfxVolume v.bgmVolume = bgmVolume }