using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OpenDiablo2.Common.Models { // public sealed class LevelPreset { public string Name { get; set; } public int Def { get; set; } public int LevelId { get; set; } public bool Populate { get; set; } public int Logicals { get; set; } public int Outdoors { get; set; } public int Animate { get; set; } public int KillEdge { get; set; } public int FillBlanks { get; set; } public int SizeX { get; set; } public int SizeY { get; set; } public int AutoMap { get; set; } public int Scan { get; set; } public int Pops { get; set; } public int PopPad { get; set; } public int Files { get; set; } public string File1 { get; set; } public string File2 { get; set; } public string File3 { get; set; } public string File4 { get; set; } public string File5 { get; set; } public string File6 { get; set; } public UInt32 Dt1Mask { get; set; } public bool Beta { get; set; } } public static class LevelPresetHelper { public static LevelPreset ToLevelPreset(this string[] row) => new LevelPreset { Name = row[0], Def = Convert.ToInt32(row[1]), LevelId = Convert.ToInt32(row[2]), Populate = Convert.ToInt32(row[3]) == 1, Logicals = Convert.ToInt32(row[4]), Outdoors = Convert.ToInt32(row[5]), Animate = Convert.ToInt32(row[6]), KillEdge = Convert.ToInt32(row[7]), FillBlanks = Convert.ToInt32(row[8]), SizeX = Convert.ToInt32(row[9]), SizeY = Convert.ToInt32(row[10]), AutoMap = Convert.ToInt32(row[11]), Scan = Convert.ToInt32(row[12]), Pops = Convert.ToInt32(row[13]), PopPad = Convert.ToInt32(row[14]), Files = Convert.ToInt32(row[15]), File1 = row[16], File2 = row[17], File3 = row[18], File4 = row[19], File5 = row[20], File6 = row[21], Dt1Mask = Convert.ToUInt32(row[22]), Beta = Convert.ToInt32(row[23]) == 1, }; } }