package d2components import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" "github.com/gravestench/akara" ) // static check that SurfaceComponent implements Component var _ akara.Component = &SurfaceComponent{} // static check that SurfaceMap implements ComponentMap var _ akara.ComponentMap = &SurfaceMap{} // SurfaceComponent is a component that contains an embedded surface interface type SurfaceComponent struct { d2interface.Surface } // ID returns a unique identifier for the component type func (*SurfaceComponent) ID() akara.ComponentID { return SurfaceCID } // NewMap returns a new component map for the component type func (*SurfaceComponent) NewMap() akara.ComponentMap { return NewSurfaceMap() } // Surface is a convenient reference to be used as a component identifier var Surface = (*SurfaceComponent)(nil) // nolint:gochecknoglobals // global by design // NewSurfaceMap creates a new map of entity ID's to Surface func NewSurfaceMap() *SurfaceMap { cm := &SurfaceMap{ components: make(map[akara.EID]*SurfaceComponent), } return cm } // SurfaceMap is a map of entity ID's to Surface type SurfaceMap struct { world *akara.World components map[akara.EID]*SurfaceComponent } // Init initializes the component map with the given world func (cm *SurfaceMap) Init(world *akara.World) { cm.world = world } // ID returns a unique identifier for the component type func (*SurfaceMap) ID() akara.ComponentID { return SurfaceCID } // NewMap returns a new component map for the component type func (*SurfaceMap) NewMap() akara.ComponentMap { return NewSurfaceMap() } // Add a new SurfaceComponent for the given entity id, return that component. // If the entity already has a component, just return that one. func (cm *SurfaceMap) Add(id akara.EID) akara.Component { if com, has := cm.components[id]; has { return com } cm.components[id] = &SurfaceComponent{} cm.world.UpdateEntity(id) return cm.components[id] } // AddSurface adds a new SurfaceComponent for the given entity id and returns it. // If the entity already has a file type component, just return that one. // this is a convenience method for the generic Add method, as it returns a // *SurfaceComponent instead of an akara.Component func (cm *SurfaceMap) AddSurface(id akara.EID) *SurfaceComponent { return cm.Add(id).(*SurfaceComponent) } // Get returns the component associated with the given entity id func (cm *SurfaceMap) Get(id akara.EID) (akara.Component, bool) { entry, found := cm.components[id] return entry, found } // GetSurface returns the SurfaceComponent associated with the given entity id func (cm *SurfaceMap) GetSurface(id akara.EID) (*SurfaceComponent, bool) { entry, found := cm.components[id] return entry, found } // Remove a component for the given entity id, return the component. func (cm *SurfaceMap) Remove(id akara.EID) { delete(cm.components, id) cm.world.UpdateEntity(id) }