package d2components import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc" "github.com/gravestench/akara" ) // static check that DccComponent implements Component var _ akara.Component = &DccComponent{} // static check that DccMap implements ComponentMap var _ akara.ComponentMap = &DccMap{} // DccComponent is a component that contains an embedded dcc struct type DccComponent struct { *d2dcc.DCC } // ID returns a unique identifier for the component type func (*DccComponent) ID() akara.ComponentID { return AssetDccCID } // NewMap returns a new component map for the component type func (*DccComponent) NewMap() akara.ComponentMap { return NewDccMap() } // Dcc is a convenient reference to be used as a component identifier var Dcc = (*DccComponent)(nil) // nolint:gochecknoglobals // global by design // NewDccMap creates a new map of entity ID's to Dcc func NewDccMap() *DccMap { cm := &DccMap{ components: make(map[akara.EID]*DccComponent), } return cm } // DccMap is a map of entity ID's to Dcc type DccMap struct { world *akara.World components map[akara.EID]*DccComponent } // Init initializes the component map with the given world func (cm *DccMap) Init(world *akara.World) { cm.world = world } // ID returns a unique identifier for the component type func (*DccMap) ID() akara.ComponentID { return AssetDccCID } // NewMap returns a new component map for the component type func (*DccMap) NewMap() akara.ComponentMap { return NewDccMap() } // Add a new DccComponent for the given entity id, return that component. // If the entity already has a component, just return that one. func (cm *DccMap) Add(id akara.EID) akara.Component { if com, has := cm.components[id]; has { return com } cm.components[id] = &DccComponent{} cm.world.UpdateEntity(id) return cm.components[id] } // AddDcc adds a new DccComponent for the given entity id and returns it. // If the entity already has a file type component, just return that one. // this is a convenience method for the generic Add method, as it returns a // *DccComponent instead of an akara.Component func (cm *DccMap) AddDcc(id akara.EID) *DccComponent { return cm.Add(id).(*DccComponent) } // Get returns the component associated with the given entity id func (cm *DccMap) Get(id akara.EID) (akara.Component, bool) { entry, found := cm.components[id] return entry, found } // GetDcc returns the DccComponent associated with the given entity id func (cm *DccMap) GetDcc(id akara.EID) (*DccComponent, bool) { entry, found := cm.components[id] return entry, found } // Remove a component for the given entity id, return the component. func (cm *DccMap) Remove(id akara.EID) { delete(cm.components, id) cm.world.UpdateEntity(id) }