package Scenes import ( "github.com/OpenDiablo2/OpenDiablo2/Common" "github.com/OpenDiablo2/OpenDiablo2/PaletteDefs" "github.com/OpenDiablo2/OpenDiablo2/ResourcePaths" "github.com/OpenDiablo2/OpenDiablo2/Sound" "github.com/OpenDiablo2/OpenDiablo2/UI" "github.com/hajimehoshi/ebiten" ) type CharacterSelect struct { uiManager *UI.Manager soundManager *Sound.Manager fileProvider Common.FileProvider sceneProvider SceneProvider background *Common.Sprite newCharButton *UI.Button convertCharButton *UI.Button deleteCharButton *UI.Button exitButton *UI.Button okButton *UI.Button } func CreateCharacterSelect( fileProvider Common.FileProvider, sceneProvider SceneProvider, uiManager *UI.Manager, soundManager *Sound.Manager, ) *CharacterSelect { result := &CharacterSelect{ uiManager: uiManager, sceneProvider: sceneProvider, fileProvider: fileProvider, soundManager: soundManager, } return result } func (v *CharacterSelect) Load() []func() { v.soundManager.PlayBGM(ResourcePaths.BGMTitle) return []func(){ func() { v.background = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectionBackground, PaletteDefs.Sky) v.background.MoveTo(0, 0) }, func() { v.newCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#831"), 15))) v.newCharButton.MoveTo(33, 468) v.newCharButton.OnActivated(func() { v.onNewCharButtonClicked() }) v.uiManager.AddWidget(v.newCharButton) }, func() { v.convertCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#825"), 15))) v.convertCharButton.MoveTo(233, 468) v.convertCharButton.SetEnabled(false) v.uiManager.AddWidget(v.convertCharButton) }, func() { v.deleteCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#832"), 15))) v.deleteCharButton.MoveTo(433, 468) v.deleteCharButton.SetEnabled(false) v.uiManager.AddWidget(v.deleteCharButton) }, func() { v.exitButton = UI.CreateButton(UI.ButtonTypeMedium, v.fileProvider, Common.TranslateString("#970")) v.exitButton.MoveTo(33, 537) v.exitButton.OnActivated(func() { v.onExitButtonClicked() }) v.uiManager.AddWidget(v.exitButton) }, func() { v.okButton = UI.CreateButton(UI.ButtonTypeMedium, v.fileProvider, Common.TranslateString("#971")) v.okButton.MoveTo(625, 537) v.okButton.SetEnabled(false) v.uiManager.AddWidget(v.okButton) }, } } func (v *CharacterSelect) onNewCharButtonClicked() { v.sceneProvider.SetNextScene(CreateSelectHeroClass(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager)) } func (v *CharacterSelect) onExitButtonClicked() { mainMenu := CreateMainMenu(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager) mainMenu.ShowTrademarkScreen = false v.sceneProvider.SetNextScene(mainMenu) } func (v *CharacterSelect) Unload() { } func (v *CharacterSelect) Render(screen *ebiten.Image) { v.background.DrawSegments(screen, 4, 3, 0) } func (v *CharacterSelect) Update(tickTime float64) { }