package d2maprenderer // Camera is the position of the camera perspective in orthogonal world space. See viewport.go. // TODO: Has a coordinate (issue #456) type Camera struct { x float64 y float64 } // MoveTo sets the position of the camera to the given x and y coordinates. func (c *Camera) MoveTo(x, y float64) { c.x = x c.y = y } // MoveBy adds the given vector to the current position of the camera. func (c *Camera) MoveBy(x, y float64) { c.x += x c.y += y } // GetPosition returns the camera x and y position. func (c *Camera) GetPosition() (float64, float64) { return c.x, c.y }