/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C# * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using System; using System.Runtime.Caching; using OpenDiablo2.Common.Interfaces; namespace OpenDiablo2.Core { public sealed class Cache : ICache { private readonly static MemoryCache _cache = new MemoryCache("OpenDiablo2.Cache"); public Cache() { } public T AddOrGetExisting(string key, Func valueFactory, CacheItemPolicy cacheItemPolicy = null) { var newValue = new Lazy(valueFactory); var oldValue = _cache.AddOrGetExisting(key, newValue, cacheItemPolicy ?? new CacheItemPolicy()) as Lazy; try { return (oldValue ?? newValue).Value; } catch { _cache.Remove(key); throw; } } public bool Exists(string key) => _cache.Contains(key); public T GetExisting(string key) where T : class, new() => (_cache.Get(key) as Lazy)?.Value; public void Add(string key, T value, CacheItemPolicy cacheItemPolicy = null) => _cache.Add(key, value, cacheItemPolicy ?? new CacheItemPolicy()); } }