/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C# * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Autofac; using OpenDiablo2.Common.Interfaces; using OpenDiablo2.Common.Interfaces.Mobs; using OpenDiablo2.Core.GameState_; using OpenDiablo2.Core.Map_Engine; using OpenDiablo2.Core.UI; namespace OpenDiablo2.Core { public sealed class AutofacModule : Module { private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); protected override void Load(ContainerBuilder builder) { log.Info("Configuring OpenDiablo2.Core service implementations."); builder.RegisterType().As().SingleInstance(); builder.RegisterType