package d2font // NewFontGlyph creates a new font glyph func NewFontGlyph(frame, width, height int) *FontGlyph { // nolint:gomnd // thes bytes are constant // comes from https://d2mods.info/forum/viewtopic.php?t=42044 result := &FontGlyph{ unknown1: []byte{0, 0}, unknown2: []byte{1, 0, 0}, unknown3: []byte{0, 0, 0, 0, 0}, frame: frame, width: width, height: height, } return result }