package d2asset import ( "github.com/OpenDiablo2/OpenDiablo2/d2common" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dat" ) type paletteManager struct { cache *d2common.Cache } const ( paletteBudget = 64 ) func createPaletteManager() *paletteManager { return &paletteManager{d2common.CreateCache(paletteBudget)} } func (pm *paletteManager) loadPalette(palettePath string) (*d2dat.DATPalette, error) { if palette, found := pm.cache.Retrieve(palettePath); found { return palette.(*d2dat.DATPalette), nil } paletteData, err := LoadFile(palettePath) if err != nil { return nil, err } palette, err := d2dat.Load(paletteData) if err != nil { return nil, err } pm.cache.Insert(palettePath, palette, 1) return palette, nil }