package d2hero import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2records" ) // HeroStatsState is a serializable state of hero stats. type HeroStatsState struct { Level int `json:"level"` Experience int `json:"experience"` Strength int `json:"strength"` Energy int `json:"energy"` Dexterity int `json:"dexterity"` Vitality int `json:"vitality"` // there are stats and skills points remaining to add. StatPoints int `json:"statPoints"` SkillPoints int `json:"skillPoints"` Health int `json:"health"` MaxHealth int `json:"maxHealth"` Mana int `json:"mana"` MaxMana int `json:"maxMana"` Stamina float64 `json:"-"` // only MaxStamina is saved, Stamina gets reset on entering world MaxStamina int `json:"maxStamina"` // values which are not saved/loaded(computed) NextLevelExp int `json:"-"` } // CreateHeroStatsState generates a running state from a hero stats. func (f *HeroStateFactory) CreateHeroStatsState(heroClass d2enum.Hero, classStats *d2records.CharStatsRecord) *HeroStatsState { result := HeroStatsState{ Level: 1, Experience: 0, NextLevelExp: f.asset.Records.GetExperienceBreakpoint(heroClass, 1), Strength: classStats.InitStr, Dexterity: classStats.InitDex, Vitality: classStats.InitVit, Energy: classStats.InitEne, StatPoints: 0, SkillPoints: 0, MaxHealth: classStats.InitVit * classStats.LifePerVit, MaxMana: classStats.InitEne * classStats.ManaPerEne, MaxStamina: classStats.InitStamina, // https://github.com/OpenDiablo2/OpenDiablo2/issues/814 } result.Mana = result.MaxMana result.Health = result.MaxHealth result.Stamina = float64(result.MaxStamina) return &result }