package d2mapengine import ( "log" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapstamp" "github.com/OpenDiablo2/OpenDiablo2/d2common" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1" ) // Represents the map data for a specific location type MapEngine struct { seed int64 // The map seed entities []d2mapentity.MapEntity // Entities on the map tiles []d2ds1.TileRecord // The map tiles size d2common.Size // The size of the map, in tiles levelType d2datadict.LevelTypeRecord // The level type of this map dt1TileData []d2dt1.Tile // The DT1 tile data walkMesh []d2common.PathTile // The walk mesh startSubTileX int // The starting X position startSubTileY int // The starting Y position } // Creates a new instance of the map engine func CreateMapEngine() *MapEngine { engine := &MapEngine{} return engine } func (m *MapEngine) WalkMesh() *[]d2common.PathTile { return &m.walkMesh } // Returns the starting position on the map in sub-tiles func (m *MapEngine) GetStartingPosition() (int, int) { return m.startSubTileX, m.startSubTileY } func (m *MapEngine) ResetMap(levelType d2enum.RegionIdType, width, height int) { m.entities = make([]d2mapentity.MapEntity, 0) m.levelType = d2datadict.LevelTypes[levelType] m.size = d2common.Size{Width: width, Height: height} m.tiles = make([]d2ds1.TileRecord, width*height) m.dt1TileData = make([]d2dt1.Tile, 0) m.walkMesh = make([]d2common.PathTile, width*height*25) for _, dtFileName := range m.levelType.Files { if len(dtFileName) == 0 || dtFileName == "0" { continue } fileData, err := d2asset.LoadFile("/data/global/tiles/" + dtFileName) if err != nil { panic(err) } dt1, _ := d2dt1.LoadDT1(fileData) m.dt1TileData = append(m.dt1TileData, dt1.Tiles...) } } func (m *MapEngine) FindTile(style, sequence, tileType int32) d2dt1.Tile { for _, tile := range m.dt1TileData { if tile.Style == style && tile.Sequence == sequence && tile.Type == tileType { return tile } } panic("Could not find the requested tile!") } // Returns the level type of this map func (m *MapEngine) LevelType() d2datadict.LevelTypeRecord { return m.levelType } // Sets the seed of the map for generation func (m *MapEngine) SetSeed(seed int64) { log.Printf("Setting map engine seed to %d", seed) m.seed = seed } // Returns the size of the map (in sub-tiles) func (m *MapEngine) Size() d2common.Size { return m.size } // Returns the map's tiles func (m *MapEngine) Tiles() *[]d2ds1.TileRecord { return &m.tiles } // Places a stamp at the specified location. Also adds any entities from the stamp to the map engine func (m *MapEngine) PlaceStamp(stamp *d2mapstamp.Stamp, tileOffsetX, tileOffsetY int) { stampSize := stamp.Size() if (tileOffsetX < 0) || (tileOffsetY < 0) || ((tileOffsetX + stampSize.Width) > m.size.Width) || ((tileOffsetY + stampSize.Height) > m.size.Height) { panic("Tried placing a stamp outside the bounds of the map") } // Copy over the map tile data for y := 0; y < stampSize.Height; y++ { for x := 0; x < stampSize.Width; x++ { mapTileIdx := x + tileOffsetX + ((y + tileOffsetY) * stampSize.Width) m.tiles[mapTileIdx] = *stamp.Tile(x, y) } } // Copy over the entities m.entities = append(m.entities, stamp.Entities()...) } // Returns a reference to a map tile based on the specified tile X and Y coordinate func (m *MapEngine) TileAt(tileX, tileY int) *d2ds1.TileRecord { idx := tileX + (tileY * m.size.Width) if idx < 0 || idx >= len(m.tiles) { return nil } return &m.tiles[idx] } // Returns a reference to the map entities func (m *MapEngine) Entities() *[]d2mapentity.MapEntity { return &m.entities } // Returns the map engine's seed func (m *MapEngine) Seed() int64 { return m.seed } // Adds an entity to the map engine func (m *MapEngine) AddEntity(entity d2mapentity.MapEntity) { m.entities = append(m.entities, entity) } // Removes an entity from the map engine func (m *MapEngine) RemoveEntity(entity d2mapentity.MapEntity) { if entity == nil { return } panic("Removing entities is not currently implemented") //m.entities.Remove(entity) } func (m *MapEngine) GetTiles(style, sequence, tileType int32) []d2dt1.Tile { var tiles []d2dt1.Tile for _, tile := range m.dt1TileData { if tile.Style != style || tile.Sequence != sequence || tile.Type != tileType { continue } tiles = append(tiles, tile) } if len(tiles) == 0 { log.Printf("Unknown tile ID [%d %d %d]\n", style, sequence, tileType) return nil } return tiles } func (m *MapEngine) GetStartPosition() (float64, float64) { for tileY := 0; tileY < m.size.Height; tileY++ { for tileX := 0; tileX < m.size.Width; tileX++ { tile := m.tiles[tileX+(tileY*m.size.Width)] for _, wall := range tile.Walls { if wall.Type.Special() && wall.Style == 30 { return float64(tileX) + 0.5, float64(tileY) + 0.5 } } } } return m.GetCenterPosition() } // Returns the center of the map func (m *MapEngine) GetCenterPosition() (float64, float64) { return float64(m.size.Width) / 2.0, float64(m.size.Height) / 2.0 } // Advances time on the map engine func (m *MapEngine) Advance(tickTime float64) { for _, entity := range m.entities { entity.Advance(tickTime) } } func (m *MapEngine) TileExists(tileX, tileY int) bool { if tileX < 0 || tileX >= m.size.Width || tileY < 0 || tileY >= m.size.Height { return false } tile := m.tiles[tileX+(tileY*m.size.Width)] return len(tile.Floors) > 0 || len(tile.Shadows) > 0 || len(tile.Walls) > 0 || len(tile.Substitutions) > 0 } func (m *MapEngine) GenerateMap(regionType d2enum.RegionIdType, levelPreset int, fileIndex int, cacheTiles bool) { region := d2mapstamp.LoadStamp(m.seed, regionType, levelPreset, fileIndex) regionSize := region.Size() m.ResetMap(regionType, regionSize.Width, regionSize.Height) m.PlaceStamp(region, 0, 0) } func (m *MapEngine) GetTileData(style int32, sequence int32, tileType d2enum.TileType) *d2dt1.Tile { for _, tile := range m.dt1TileData { if tile.Style == style && tile.Sequence == sequence && tile.Type == int32(tileType) { return &tile } } return nil }