package d2app import ( "fmt" "path/filepath" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset/types" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2data" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2util" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2config" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen" ) func (a *App) initialize() error { if err := a.initConfig(a.config); err != nil { return err } a.initLanguage() if err := a.initDataDictionaries(); err != nil { return err } a.timeScale = 1.0 a.lastTime = d2util.Now() a.lastScreenAdvance = a.lastTime a.renderer.SetWindowIcon("d2logo.png") a.terminal.BindLogger() a.initTerminalCommands() gui, err := d2gui.CreateGuiManager(a.asset, *a.Options.LogLevel, a.inputManager) if err != nil { return err } a.guiManager = gui a.screen = d2screen.NewScreenManager(a.ui, *a.Options.LogLevel, a.guiManager) a.audio.SetVolumes(a.config.BgmVolume, a.config.SfxVolume) if err := a.loadStrings(); err != nil { return err } a.ui.Initialize() return nil } const ( fmtErrSourceNotFound = `file not found: %s Please check your config file at %s Also, verify that the MPQ files exist at %s Capitalization in the file name matters. ` ) func (a *App) initConfig(config *d2config.Configuration) error { a.config = config for _, mpqName := range a.config.MpqLoadOrder { cleanDir := filepath.Clean(a.config.MpqPath) srcPath := filepath.Join(cleanDir, mpqName) err := a.asset.AddSource(srcPath, types.AssetSourceMPQ) if err != nil { // nolint:stylecheck // we want a multiline error message here.. return fmt.Errorf(fmtErrSourceNotFound, srcPath, a.config.Path(), a.config.MpqPath) } } return nil } func (a *App) initLanguage() { a.language = a.asset.LoadLanguage(d2resource.LocalLanguage) a.asset.Loader.SetLanguage(&a.language) a.charset = d2resource.GetFontCharset(a.language) a.asset.Loader.SetCharset(&a.charset) } func (a *App) initDataDictionaries() error { dictPaths := []string{ d2resource.LevelType, d2resource.LevelPreset, d2resource.LevelWarp, d2resource.ObjectType, d2resource.ObjectDetails, d2resource.Weapons, d2resource.Armor, d2resource.Misc, d2resource.Books, d2resource.ItemTypes, d2resource.UniqueItems, d2resource.Missiles, d2resource.SoundSettings, d2resource.MonStats, d2resource.MonStats2, d2resource.MonPreset, d2resource.MonProp, d2resource.MonType, d2resource.MonMode, d2resource.MagicPrefix, d2resource.MagicSuffix, d2resource.ItemStatCost, d2resource.ItemRatio, d2resource.StorePage, d2resource.Overlays, d2resource.CharStats, d2resource.Hireling, d2resource.Experience, d2resource.Gems, d2resource.QualityItems, d2resource.Runes, d2resource.DifficultyLevels, d2resource.AutoMap, d2resource.LevelDetails, d2resource.LevelMaze, d2resource.LevelSubstitutions, d2resource.CubeRecipes, d2resource.SuperUniques, d2resource.Inventory, d2resource.Skills, d2resource.SkillCalc, d2resource.MissileCalc, d2resource.Properties, d2resource.SkillDesc, d2resource.BodyLocations, d2resource.Sets, d2resource.SetItems, d2resource.AutoMagic, d2resource.TreasureClass, d2resource.TreasureClassEx, d2resource.States, d2resource.SoundEnvirons, d2resource.Shrines, d2resource.ElemType, d2resource.PlrMode, d2resource.PetType, d2resource.NPC, d2resource.MonsterUniqueModifier, d2resource.MonsterEquipment, d2resource.UniqueAppellation, d2resource.MonsterLevel, d2resource.MonsterSound, d2resource.MonsterSequence, d2resource.PlayerClass, d2resource.MonsterPlacement, d2resource.ObjectGroup, d2resource.CompCode, d2resource.MonsterAI, d2resource.RarePrefix, d2resource.RareSuffix, d2resource.Events, d2resource.Colors, d2resource.ArmorType, d2resource.WeaponClass, d2resource.PlayerType, d2resource.Composite, d2resource.HitClass, d2resource.UniquePrefix, d2resource.UniqueSuffix, d2resource.CubeModifier, d2resource.CubeType, d2resource.HirelingDescription, d2resource.LowQualityItems, } a.Info("Initializing asset manager") for _, path := range dictPaths { err := a.asset.LoadRecords(path) if err != nil { return err } } err := a.initAnimationData(d2resource.AnimationData) if err != nil { return err } return nil } const ( fmtLoadAnimData = "loading animation data from: %s" ) func (a *App) initAnimationData(path string) error { animDataBytes, err := a.asset.LoadFile(path) if err != nil { return err } a.Debugf(fmtLoadAnimData, path) animData := d2data.LoadAnimationData(animDataBytes) a.Infof("Loaded %d animation data records", len(animData)) a.asset.Records.Animation.Data = animData return nil } func (a *App) loadStrings() error { tablePaths := []string{ d2resource.PatchStringTable, d2resource.ExpansionStringTable, d2resource.StringTable, } for _, tablePath := range tablePaths { _, err := a.asset.LoadStringTable(tablePath) if err != nil { return err } } return nil }