/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C# * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using System.Drawing; using SDL2; namespace OpenDiablo2.SDL2_ { public static class SDL2Extensions { public static SDL.SDL_Rect ToSDL2Rect(this Rectangle src) => new SDL.SDL_Rect { x = src.X, y = src.Y, w = src.Width, h = src.Height }; public static Rectangle ToRectangle(this SDL.SDL_Rect src) => new Rectangle { X = src.x, Y = src.y, Width = src.w, Height = src.h }; } }