/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C# * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using System.Linq; using OpenDiablo2.Common.Interfaces; using OpenDiablo2.Common.Models; namespace OpenDiablo2.Core { public sealed class ItemManager : IItemManager { private readonly IEngineDataManager engineDataManager; public ItemManager(IEngineDataManager engineDataManager) { this.engineDataManager = engineDataManager; } public Item getItem(string code) { Item item = engineDataManager.Items.FirstOrDefault(x => x.Code == code); return item; } } }