using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OpenDiablo2.Common { public static class ResourcePaths { // --- Loading Screen --- public static string LoadingScreen { get; } = "data\\global\\ui\\Loading\\loadingscreen.dc6"; // --- Main Menu --- public static string GameSelectScreen { get; } = "data\\global\\ui\\FrontEnd\\gameselectscreenEXP.dc6"; public static string Diablo2LogoFireLeft { get; } = "data\\global\\ui\\FrontEnd\\D2logoFireLeft.DC6"; public static string Diablo2LogoFireRight { get; } = "data\\global\\ui\\FrontEnd\\D2logoFireRight.DC6"; public static string Diablo2LogoBlackLeft { get; } = "data\\global\\ui\\FrontEnd\\D2logoBlackLeft.DC6"; public static string Diablo2LogoBlackRight { get; } = "data\\global\\ui\\FrontEnd\\D2logoBlackRight.DC6"; // --- Character Select Screen --- public static string CharacterSelectBackground { get; } = "data\\global\\ui\\FrontEnd\\charactercreationscreenEXP.dc6"; public static string CharacterSelectCampfire { get; } = "data\\global\\ui\\FrontEnd\\fire.DC6"; public static string CharacterSelectBarbarianUnselected { get; } = "data\\global\\ui\\FrontEnd\\barbarian\\banu1.DC6"; public static string CharacterSelectBarbarianUnselectedH { get; } = "data\\global\\ui\\FrontEnd\\barbarian\\banu2.DC6"; public static string CharacterSelectBarbarianSelected { get; } = "data\\global\\ui\\FrontEnd\\barbarian\\banu3.DC6"; public static string CharacterSelectBarbarianForwardWalk { get; } = "data\\global\\ui\\FrontEnd\\barbarian\\bafw.DC6"; public static string CharacterSelectBarbarianForwardWalkOverlay { get; } = "data\\global\\ui\\FrontEnd\\barbarian\\BAFWs.DC6"; public static string CharacterSelectBarbarianBackWalk { get; } = "data\\global\\ui\\FrontEnd\\barbarian\\babw.DC6"; public static string CharacterSelecSorceressUnselected { get; } = "data\\global\\ui\\FrontEnd\\sorceress\\SONU1.DC6"; public static string CharacterSelecSorceressUnselectedH { get; } = "data\\global\\ui\\FrontEnd\\sorceress\\SONU2.DC6"; public static string CharacterSelecSorceressSelected { get; } = "data\\global\\ui\\FrontEnd\\sorceress\\SONU3.DC6"; public static string CharacterSelecSorceressSelectedOverlay { get; } = "data\\global\\ui\\FrontEnd\\sorceress\\SONU3s.DC6"; public static string CharacterSelecSorceressForwardWalk{ get; } = "data\\global\\ui\\FrontEnd\\sorceress\\SOFW.DC6"; public static string CharacterSelecSorceressForwardWalkOverlay { get; } = "data\\global\\ui\\FrontEnd\\sorceress\\SOFWs.DC6"; public static string CharacterSelecSorceressBackWalk { get; } = "data\\global\\ui\\FrontEnd\\sorceress\\SOBW.DC6"; public static string CharacterSelecSorceressBackWalkOverlay { get; } = "data\\global\\ui\\FrontEnd\\sorceress\\SOBWs.DC6"; public static string CharacterSelectNecromancerUnselected { get; } = "data\\global\\ui\\FrontEnd\\necromancer\\NENU1.DC6"; public static string CharacterSelectNecromancerUnselectedH { get; } = "data\\global\\ui\\FrontEnd\\necromancer\\NENU2.DC6"; public static string CharacterSelecNecromancerSelected { get; } = "data\\global\\ui\\FrontEnd\\necromancer\\NENU3.DC6"; public static string CharacterSelecNecromancerSelectedOverlay { get; } = "data\\global\\ui\\FrontEnd\\necromancer\\NENU3s.DC6"; public static string CharacterSelecNecromancerForwardWalk { get; } = "data\\global\\ui\\FrontEnd\\necromancer\\NEFW.DC6"; public static string CharacterSelecNecromancerForwardWalkOverlay { get; } = "data\\global\\ui\\FrontEnd\\necromancer\\NEFWs.DC6"; public static string CharacterSelecNecromancerBackWalk { get; } = "data\\global\\ui\\FrontEnd\\necromancer\\NEBW.DC6"; public static string CharacterSelecNecromancerBackWalkOverlay { get; } = "data\\global\\ui\\FrontEnd\\necromancer\\NEBWs.DC6"; public static string CharacterSelectPaladinUnselected { get; } = "data\\global\\ui\\FrontEnd\\paladin\\PANU1.DC6"; public static string CharacterSelectPaladinUnselectedH { get; } = "data\\global\\ui\\FrontEnd\\paladin\\PANU2.DC6"; public static string CharacterSelecPaladinSelected { get; } = "data\\global\\ui\\FrontEnd\\paladin\\PANU3.DC6"; public static string CharacterSelecPaladinForwardWalk { get; } = "data\\global\\ui\\FrontEnd\\paladin\\PAFW.DC6"; public static string CharacterSelecPaladinForwardWalkOverlay { get; } = "data\\global\\ui\\FrontEnd\\paladin\\PAFWs.DC6"; public static string CharacterSelecPaladinBackWalk { get; } = "data\\global\\ui\\FrontEnd\\paladin\\PABW.DC6"; public static string CharacterSelectAmazonUnselected { get; } = "data\\global\\ui\\FrontEnd\\amazon\\AMNU1.DC6"; public static string CharacterSelectAmazonUnselectedH { get; } = "data\\global\\ui\\FrontEnd\\amazon\\AMNU2.DC6"; public static string CharacterSelecAmazonSelected { get; } = "data\\global\\ui\\FrontEnd\\amazon\\AMNU3.DC6"; public static string CharacterSelecAmazonForwardWalk { get; } = "data\\global\\ui\\FrontEnd\\amazon\\AMFW.DC6"; public static string CharacterSelecAmazonForwardWalkOverlay { get; } = "data\\global\\ui\\FrontEnd\\amazon\\AMFWs.DC6"; public static string CharacterSelecAmazonBackWalk { get; } = "data\\global\\ui\\FrontEnd\\amazon\\AMBW.DC6"; public static string CharacterSelectAssassinUnselected { get; } = "data\\global\\ui\\FrontEnd\\assassin\\ASNU1.DC6"; public static string CharacterSelectAssassinUnselectedH { get; } = "data\\global\\ui\\FrontEnd\\assassin\\ASNU2.DC6"; public static string CharacterSelectAssassinSelected { get; } = "data\\global\\ui\\FrontEnd\\assassin\\ASNU3.DC6"; public static string CharacterSelectAssassinForwardWalk { get; } = "data\\global\\ui\\FrontEnd\\assassin\\ASFW.DC6"; public static string CharacterSelectAssassinBackWalk { get; } = "data\\global\\ui\\FrontEnd\\assassin\\ASBW.DC6"; public static string CharacterSelectDruidUnselected { get; } = "data\\global\\ui\\FrontEnd\\druid\\DZNU1.dc6"; public static string CharacterSelectDruidUnselectedH { get; } = "data\\global\\ui\\FrontEnd\\druid\\DZNU2.dc6"; public static string CharacterSelectDruidSelected { get; } = "data\\global\\ui\\FrontEnd\\druid\\DZNU3.DC6"; public static string CharacterSelectDruidForwardWalk { get; } = "data\\global\\ui\\FrontEnd\\druid\\DZFW.DC6"; public static string CharacterSelectDruidBackWalk { get; } = "data\\global\\ui\\FrontEnd\\druid\\DZBW.DC6"; // -- Character Selection public static string CharacterSelectionBackground { get; } = "data\\global\\ui\\CharSelect\\characterselectscreenEXP.dc6"; // --- Game --- public static string GamePanels { get; } = "data\\global\\ui\\PANEL\\800ctrlpnl7.dc6"; public static string GameGlobeOverlap { get; } = "data\\global\\ui\\PANEL\\overlap.DC6"; public static string HealthMana { get; } = "data\\global\\ui\\PANEL\\hlthmana.DC6"; public static string GameSmallMenuButton { get; } = "data\\global\\ui\\PANEL\\menubutton.DC6"; // TODO: Used for inventory popout public static string SkillIcon { get; } = "data\\global\\ui\\PANEL\\Skillicon.DC6"; // TODO: Used for skill icon button // --- Mouse Pointers --- public static string CursorDefault { get; } = "data\\global\\ui\\CURSOR\\ohand.DC6"; // --- Fonts --- public static string Font6 { get; } = "data\\local\\font\\latin\\font6"; public static string Font8 { get; } = "data\\local\\font\\latin\\font8"; public static string Font16 { get; } = "data\\local\\font\\latin\\font16"; public static string Font24 { get; } = "data\\local\\font\\latin\\font24"; public static string Font30 { get; } = "data\\local\\font\\latin\\font30"; public static string FontFormal12 { get; } = "data\\local\\font\\latin\\fontformal12"; public static string FontFormal11 { get; } = "data\\local\\font\\latin\\fontformal11"; public static string FontFormal10 { get; } = "data\\local\\font\\latin\\fontformal10"; public static string FontExocet10 { get; } = "data\\local\\font\\latin\\fontexocet10"; public static string FontExocet8 { get; } = "data\\local\\font\\latin\\fontexocet8"; // --- UI --- public static string WideButtonBlank { get; } = "data\\global\\ui\\FrontEnd\\WideButtonBlank.dc6"; public static string MediumButtonBlank { get; } = "data\\global\\ui\\FrontEnd\\MediumButtonBlank.dc6"; public static string CancelButton { get; } = "data\\global\\ui\\FrontEnd\\CancelButtonBlank.dc6"; public static string NarrowButtonBlank { get; } = "data\\global\\ui\\FrontEnd\\NarrowButtonBlank.dc6"; public static string TextBox2 { get; } = "data\\global\\ui\\FrontEnd\\textbox2.dc6"; public static string TallButtonBlank { get; } = "data\\global\\ui\\CharSelect\\TallButtonBlank.dc6"; // --- GAME UI --- public static string MinipanelSmall { get; } = "data\\global\\ui\\PANEL\\minipanel_s.dc6"; public static string MinipanelButton { get; } = "data\\global\\ui\\PANEL\\minipanelbtn.DC6"; public static string Frame { get; } = "data\\global\\ui\\PANEL\\800borderframe.dc6"; public static string InventoryCharacterPanel { get; } = "data\\global\\ui\\PANEL\\invchar.DC6"; public static string RunButton { get; } = "data\\global\\ui\\PANEL\\runbutton.dc6"; public static string MenuButton { get; } = "data\\global\\ui\\PANEL\\menubutton.DC6"; public static string ArmorPlaceholder { get; } = "data\\global\\ui\\PANEL\\inv_armor.DC6"; public static string BeltPlaceholder { get; } = "data\\global\\ui\\PANEL\\inv_belt.DC6"; public static string BootsPlaceholder { get; } = "data\\global\\ui\\PANEL\\inv_boots.DC6"; public static string HelmGlovePlaceholder { get; } = "data\\global\\ui\\PANEL\\inv_helm_glove.DC6"; public static string RingAmuletPlaceholder { get; } = "data\\global\\ui\\PANEL\\inv_ring_amulet.DC6"; public static string WeaponsPlaceholder { get; } = "data\\global\\ui\\PANEL\\inv_weapons.DC6"; // --- Data --- // TODO: Doesn't sound right :) public static string EnglishTable { get; } = "data\\local\\lng\\eng\\English.txt"; public static string ExpansionStringTable { get; } = "data\\local\\lng\\eng\\expansionstring.tbl"; public static string LevelPreset { get; } = "data\\global\\excel\\LvlPrest.txt"; public static string LevelType { get; } = "data\\global\\excel\\LvlTypes.txt"; public static string LevelDetails { get; } = "data\\global\\excel\\Levels.txt"; // --- Animations --- public static string ObjectData { get; } = "data\\global\\objects"; public static string AnimationData { get; } = "data\\global\\animdata.d2"; public static string PlayerAnimationBase { get; } = "data\\global\\CHARS"; // --- Inventory Data --- public static string Weapons { get; } = "data\\global\\excel\\weapons.txt"; public static string Armor { get; } = "data\\global\\excel\\armor.txt"; public static string Misc { get; } = "data\\global\\excel\\misc.txt"; // --- Character Data --- public static string Experience { get; } = "data\\global\\excel\\experience.txt"; public static string CharStats { get; } = "data\\global\\excel\\charstats.txt"; public static string GeneratePathForItem(string spriteName) { return $"data\\global\\items\\{spriteName}.dc6"; } } }