using System; using System.Collections.Generic; using OpenDiablo2.Common.Enums; using OpenDiablo2.Common.Models.Mobs; namespace OpenDiablo2.Common.Interfaces { public interface IGameServer : IDisposable { IEnumerable Players { get; } int Seed { get; } void Update(int ms); void InitializeNewGame(); int SpawnNewPlayer(int clientHash, string playerName, eHero heroType); } }