package d2components import ( "github.com/gravestench/akara" ) // static check that RenderCullComponent implements Component var _ akara.Component = &RenderCullComponent{} // static check that RenderCullMap implements ComponentMap var _ akara.ComponentMap = &RenderCullMap{} // RenderCullComponent is an empty component used for // tagging entities that should not be rendered type RenderCullComponent struct{} // ID returns a unique identifier for the component type func (*RenderCullComponent) ID() akara.ComponentID { return RenderCullCID } // NewMap returns a new component map for the component type func (*RenderCullComponent) NewMap() akara.ComponentMap { return NewRenderCullMap() } // RenderCull is a convenient reference to be used as a component identifier var RenderCull = (*RenderCullComponent)(nil) // nolint:gochecknoglobals // global by design // NewRenderCullMap creates a new map of entity ID's to RenderCull func NewRenderCullMap() *RenderCullMap { cm := &RenderCullMap{ components: make(map[akara.EID]*RenderCullComponent), } return cm } // RenderCullMap is a map of entity ID's to RenderCull type RenderCullMap struct { world *akara.World components map[akara.EID]*RenderCullComponent } // Init initializes the component map with the given world func (cm *RenderCullMap) Init(world *akara.World) { cm.world = world } // ID returns a unique identifier for the component type func (*RenderCullMap) ID() akara.ComponentID { return RenderCullCID } // NewMap returns a new component map for the component type func (*RenderCullMap) NewMap() akara.ComponentMap { return NewRenderCullMap() } // Add a new RenderCullComponent for the given entity id, return that component. // If the entity already has a component, just return that one. func (cm *RenderCullMap) Add(id akara.EID) akara.Component { if com, has := cm.components[id]; has { return com } cm.components[id] = &RenderCullComponent{} cm.world.UpdateEntity(id) return cm.components[id] } // AddRenderCull adds a new RenderCullComponent for the given entity id and returns it. // If the entity already has a file type component, just return that one. // this is a convenience method for the generic Add method, as it returns a // *RenderCullComponent instead of an akara.Component func (cm *RenderCullMap) AddRenderCull(id akara.EID) *RenderCullComponent { return cm.Add(id).(*RenderCullComponent) } // Get returns the component associated with the given entity id func (cm *RenderCullMap) Get(id akara.EID) (akara.Component, bool) { entry, found := cm.components[id] return entry, found } // GetRenderCull returns the RenderCullComponent associated with the given entity id func (cm *RenderCullMap) GetRenderCull(id akara.EID) (*RenderCullComponent, bool) { entry, found := cm.components[id] return entry, found } // Remove a component for the given entity id, return the component. func (cm *RenderCullMap) Remove(id akara.EID) { delete(cm.components, id) cm.world.UpdateEntity(id) }