package d2components import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" "github.com/gravestench/akara" ) // static check that AnimationComponent implements Component var _ akara.Component = &AnimationComponent{} // static check that AnimationMap implements ComponentMap var _ akara.ComponentMap = &AnimationMap{} // AnimationComponent is a component that contains a width and height type AnimationComponent struct { d2interface.Animation } // ID returns a unique identifier for the component type func (*AnimationComponent) ID() akara.ComponentID { return AnimationCID } // NewMap returns a new component map for the component type func (*AnimationComponent) NewMap() akara.ComponentMap { return NewAnimationMap() } // Animation is a convenient reference to be used as a component identifier var Animation = (*AnimationComponent)(nil) // nolint:gochecknoglobals // global by design // NewAnimationMap creates a new map of entity ID's to Animation func NewAnimationMap() *AnimationMap { cm := &AnimationMap{ components: make(map[akara.EID]*AnimationComponent), } return cm } // AnimationMap is a map of entity ID's to Animation type AnimationMap struct { world *akara.World components map[akara.EID]*AnimationComponent } // Init initializes the component map with the given world func (cm *AnimationMap) Init(world *akara.World) { cm.world = world } // ID returns a unique identifier for the component type func (*AnimationMap) ID() akara.ComponentID { return AnimationCID } // NewMap returns a new component map for the component type func (*AnimationMap) NewMap() akara.ComponentMap { return NewAnimationMap() } // Add a new AnimationComponent for the given entity id, return that component. // If the entity already has a component, just return that one. func (cm *AnimationMap) Add(id akara.EID) akara.Component { if com, has := cm.components[id]; has { return com } cm.components[id] = &AnimationComponent{} cm.world.UpdateEntity(id) return cm.components[id] } // AddAnimation adds a new AnimationComponent for the given entity id and returns it. // this is a convenience method for the generic Add method, as it returns a // *AnimationComponent instead of an akara.Component func (cm *AnimationMap) AddAnimation(id akara.EID) *AnimationComponent { return cm.Add(id).(*AnimationComponent) } // Get returns the component associated with the given entity id func (cm *AnimationMap) Get(id akara.EID) (akara.Component, bool) { entry, found := cm.components[id] return entry, found } // GetAnimation returns the AnimationComponent associated with the given entity id func (cm *AnimationMap) GetAnimation(id akara.EID) (*AnimationComponent, bool) { entry, found := cm.components[id] return entry, found } // Remove a component for the given entity id, return the component. func (cm *AnimationMap) Remove(id akara.EID) { delete(cm.components, id) cm.world.UpdateEntity(id) }