package d2asset import ( "github.com/OpenDiablo2/OpenDiablo2/d2common" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict" ) type paletteManager struct { cache *d2common.Cache } const ( paletteBudget = 64 ) func createPaletteManager() *paletteManager { return &paletteManager{d2common.CreateCache(paletteBudget)} } func (pm *paletteManager) loadPalette(palettePath string) (*d2datadict.PaletteRec, error) { if palette, found := pm.cache.Retrieve(palettePath); found { return palette.(*d2datadict.PaletteRec), nil } paletteData, err := LoadFile(palettePath) if err != nil { return nil, err } palette := d2datadict.CreatePalette("", paletteData) pm.cache.Insert(palettePath, &palette, 1) return &palette, nil }