package d2input import ( "errors" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" ebiten_input "github.com/OpenDiablo2/OpenDiablo2/d2core/d2input/ebiten" ) var ( // ErrHasReg shows the input system already has a registered handler ErrHasReg = errors.New("input system already has provided handler") // ErrNotReg shows the input system has no registered handler ErrNotReg = errors.New("input system does not have provided handler") ) var singleton *inputManager // TODO remove this singleton // Initialize creates a single global input manager based on a specific input service func Create() (d2interface.InputManager, error) { singleton = &inputManager{ inputService: ebiten_input.InputService{}, } return singleton, nil } // Advance moves the input manager with the elapsed number of seconds. func Advance(elapsed, current float64) error { return singleton.Advance(elapsed, current) } // BindHandlerWithPriority adds an event handler with a specific call priority func BindHandlerWithPriority(handler d2interface.InputEventHandler, priority d2enum.Priority) error { return singleton.BindHandlerWithPriority(handler, priority) } // BindHandler adds an event handler func BindHandler(handler d2interface.InputEventHandler) error { return BindHandlerWithPriority(handler, d2enum.PriorityDefault) } // UnbindHandler removes a previously bound event handler func UnbindHandler(handler d2interface.InputEventHandler) error { return singleton.UnbindHandler(handler) }