package d2object import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" ) // Finds an init function for the given object func initObject(ob *Object) bool { funcs := map[int]func(*Object){ 8: initTorch, 14: initTorch, 17: initWaypoint, } fun, ok := funcs[ob.objectRecord.InitFn] if !ok { return false } fun(ob) return true } // Initializes torch/brazier type objects func initTorch(ob *Object) { if ob.objectRecord.HasAnimationMode[d2enum.AnimationModeObjectOperating] { ob.setMode("ON", 0) } } func initWaypoint(ob *Object) { // Turn these on unconditionally for now, they look nice :) if ob.objectRecord.HasAnimationMode[d2enum.AnimationModeObjectOperating] { ob.setMode("ON", 0) } }