package d2asset import ( "github.com/OpenDiablo2/OpenDiablo2/d2common" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dat" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" ) type paletteManager struct { cache d2interface.Cache } const ( paletteBudget = 64 ) func createPaletteManager() *paletteManager { return &paletteManager{d2common.CreateCache(paletteBudget)} } func (pm *paletteManager) loadPalette(palettePath string) (*d2dat.DATPalette, error) { if palette, found := pm.cache.Retrieve(palettePath); found { return palette.(*d2dat.DATPalette), nil } paletteData, err := LoadFile(palettePath) if err != nil { return nil, err } palette, err := d2dat.Load(paletteData) if err != nil { return nil, err } if err := pm.cache.Insert(palettePath, palette, 1); err != nil { return nil, err } return palette, nil }