package d2asset import ( "github.com/OpenDiablo2/OpenDiablo2/d2core/d2config" "log" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dat" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" ) var singleton *assetManager // Initialize creates and assigns all necessary dependencies for the assetManager top-level functions to work correctly func Initialize(renderer d2interface.Renderer, term d2interface.Terminal) error { var ( config = d2config.Get() archiveManager = createArchiveManager(config) archivedFileManager = createFileManager(config, archiveManager) paletteManager = createPaletteManager() paletteTransformManager = createPaletteTransformManager() animationManager = createAnimationManager(renderer) fontManager = createFontManager() ) singleton = &assetManager{ archiveManager, archivedFileManager, paletteManager, paletteTransformManager, animationManager, fontManager, } if err := term.BindAction("assetspam", "display verbose asset manager logs", func(verbose bool) { if verbose { term.OutputInfof("asset manager verbose logging enabled") } else { term.OutputInfof("asset manager verbose logging disabled") } archiveManager.GetCache().SetVerbose(verbose) archivedFileManager.GetCache().SetVerbose(verbose) paletteManager.cache.SetVerbose(verbose) paletteTransformManager.cache.SetVerbose(verbose) animationManager.cache.SetVerbose(verbose) }); err != nil { return err } if err := term.BindAction("assetstat", "display asset manager cache statistics", func() { var cacheStatistics = func(c d2interface.Cache) float64 { const percent = 100.0 return float64(c.GetWeight()) / float64(c.GetBudget()) * percent } term.OutputInfof("archive cache: %f", cacheStatistics(archiveManager.GetCache())) term.OutputInfof("file cache: %f", cacheStatistics(archivedFileManager.GetCache())) term.OutputInfof("palette cache: %f", cacheStatistics(paletteManager.cache)) term.OutputInfof("palette transform cache: %f", cacheStatistics(paletteTransformManager.cache)) term.OutputInfof("animation cache: %f", cacheStatistics(animationManager.cache)) term.OutputInfof("font cache: %f", cacheStatistics(fontManager.cache)) }); err != nil { return err } if err := term.BindAction("assetclear", "clear asset manager cache", func() { archiveManager.ClearCache() archivedFileManager.GetCache().Clear() paletteManager.cache.Clear() paletteTransformManager.cache.Clear() animationManager.cache.Clear() fontManager.cache.Clear() }); err != nil { return err } return nil } // LoadFileStream streams an MPQ file from a source file path func LoadFileStream(filePath string) (d2interface.ArchiveDataStream, error) { data, err := singleton.archivedFileManager.LoadFileStream(filePath) if err != nil { log.Printf("error loading file stream %s (%v)", filePath, err.Error()) } return data, err } // LoadFile loads an entire file from a source file path as a []byte func LoadFile(filePath string) ([]byte, error) { data, err := singleton.archivedFileManager.LoadFile(filePath) if err != nil { log.Printf("error loading file %s (%v)", filePath, err.Error()) } return data, err } // FileExists checks if a file exists on the underlying file system at the given file path. func FileExists(filePath string) (bool, error) { return singleton.archivedFileManager.FileExists(filePath) } // LoadAnimation loads an animation by its resource path and its palette path func LoadAnimation(animationPath, palettePath string) (*Animation, error) { return LoadAnimationWithTransparency(animationPath, palettePath, 255) } // LoadAnimationWithTransparency loads an animation by its resource path and its palette path with a given transparency value func LoadAnimationWithTransparency(animationPath, palettePath string, transparency int) (*Animation, error) { return singleton.animationManager.loadAnimation(animationPath, palettePath, transparency) } // LoadComposite creates a composite object from a ObjectLookupRecord and palettePath describing it func LoadComposite(baseType d2enum.ObjectType, token, palettePath string) (*Composite, error) { return CreateComposite(baseType, token, palettePath), nil } // LoadFont loads a font the resource files func LoadFont(tablePath, spritePath, palettePath string) (*Font, error) { return singleton.fontManager.loadFont(tablePath, spritePath, palettePath) } // LoadPalette loads a palette from a given palette path func LoadPalette(palettePath string) (*d2dat.DATPalette, error) { return singleton.paletteManager.loadPalette(palettePath) }