package d2gamescreen import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2video" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2util" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui" ) const ( cinematicsX, cinematicsY = 240, 90 cinematicsLabelX, cinematicsLabelY = 400, 110 a1BtnX, a1BtnY = 264, 160 a2BtnX, a2BtnY = 264, 205 a3BtnX, a3BtnY = 264, 250 a4BtnX, a4BtnY = 264, 295 endCreditClassBtnX, endCreditClassBtnY = 264, 340 a5BtnX, a5BtnY = 264, 385 endCreditExpBtnX, endCreditExpBtnY = 264, 430 cinematicsExitBtnX, cinematicsExitBtnY = 340, 470 ) // CreateCinematics creates an instance of the credits screen func CreateCinematics( navigator d2interface.Navigator, asset *d2asset.AssetManager, renderer d2interface.Renderer, aup d2interface.AudioProvider, l d2util.LogLevel, ui *d2ui.UIManager) *Cinematics { cinematics := &Cinematics{ asset: asset, renderer: renderer, navigator: navigator, uiManager: ui, audioProvider: aup, } cinematics.Logger = d2util.NewLogger() cinematics.Logger.SetPrefix(logPrefix) cinematics.Logger.SetLevel(l) return cinematics } // Cinematics represents the cinematics screen type Cinematics struct { cinematicsBackground *d2ui.Sprite background *d2ui.Sprite a1Btn *d2ui.Button a2Btn *d2ui.Button a3Btn *d2ui.Button a4Btn *d2ui.Button a5Btn *d2ui.Button endCreditClassBtn *d2ui.Button endCreditExpBtn *d2ui.Button cinematicsExitBtn *d2ui.Button cinematicsLabel *d2ui.Label asset *d2asset.AssetManager renderer d2interface.Renderer navigator d2interface.Navigator uiManager *d2ui.UIManager videoDecoder *d2video.BinkDecoder audioProvider d2interface.AudioProvider *d2util.Logger } // OnLoad is called to load the resources for the credits screen func (v *Cinematics) OnLoad(_ d2screen.LoadingState) { var err error v.audioProvider.PlayBGM("") v.background, err = v.uiManager.NewSprite(d2resource.GameSelectScreen, d2resource.PaletteSky) if err != nil { v.Error(err.Error()) } v.background.SetPosition(backgroundX, backgroundY) v.cinematicsBackground, err = v.uiManager.NewSprite(d2resource.CinematicsBackground, d2resource.PaletteSky) if err != nil { v.Error(err.Error()) } v.cinematicsBackground.SetPosition(cinematicsX, cinematicsY) v.createButtons() v.cinematicsLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteStatic) v.cinematicsLabel.Alignment = d2ui.HorizontalAlignCenter v.cinematicsLabel.SetText(v.asset.TranslateLabel(d2enum.SelectCinematicLabel)) v.cinematicsLabel.Color[0] = d2util.Color(lightBrown) v.cinematicsLabel.SetPosition(cinematicsLabelX, cinematicsLabelY) } func (v *Cinematics) createButtons() { v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString(v.asset.TranslateLabel(d2enum.CancelLabel))) v.cinematicsExitBtn.SetPosition(cinematicsExitBtnX, cinematicsExitBtnY) v.cinematicsExitBtn.OnActivated(func() { v.onCinematicsExitBtnClicked() }) v.a1Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("act1X")) v.a1Btn.SetPosition(a1BtnX, a1BtnY) v.a1Btn.OnActivated(func() { v.onA1BtnClicked() }) v.a2Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("act2X")) v.a2Btn.SetPosition(a2BtnX, a2BtnY) v.a2Btn.OnActivated(func() { v.onA2BtnClicked() }) v.a3Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("act3X")) v.a3Btn.SetPosition(a3BtnX, a3BtnY) v.a3Btn.OnActivated(func() { v.onA3BtnClicked() }) v.a4Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("act4X")) v.a4Btn.SetPosition(a4BtnX, a4BtnY) v.a4Btn.OnActivated(func() { v.onA4BtnClicked() }) v.endCreditClassBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("strepilogueX")) v.endCreditClassBtn.SetPosition(endCreditClassBtnX, endCreditClassBtnY) v.endCreditClassBtn.OnActivated(func() { v.onEndCreditClassBtnClicked() }) v.a5Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("act5X")) v.a5Btn.SetPosition(a5BtnX, a5BtnY) v.a5Btn.OnActivated(func() { v.onA5BtnClicked() }) v.endCreditExpBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("strlastcinematic")) v.endCreditExpBtn.SetPosition(endCreditExpBtnX, endCreditExpBtnY) v.endCreditExpBtn.OnActivated(func() { v.onEndCreditExpBtnClicked() }) } func (v *Cinematics) onCinematicsExitBtnClicked() { v.navigator.ToMainMenu() } func (v *Cinematics) onA1BtnClicked() { v.playVideo(d2resource.Act1Intro) } func (v *Cinematics) onA2BtnClicked() { v.playVideo(d2resource.Act2Intro) } func (v *Cinematics) onA3BtnClicked() { v.playVideo(d2resource.Act3Intro) } func (v *Cinematics) onA4BtnClicked() { v.playVideo(d2resource.Act4Intro) } func (v *Cinematics) onEndCreditClassBtnClicked() { v.playVideo(d2resource.Act4Outro) } func (v *Cinematics) onA5BtnClicked() { v.playVideo(d2resource.Act5Intro) } func (v *Cinematics) onEndCreditExpBtnClicked() { v.playVideo(d2resource.Act5Outro) } func (v *Cinematics) playVideo(path string) { videoBytes, err := v.asset.LoadFile(path) if err != nil { v.Error(err.Error()) return } v.videoDecoder = d2video.CreateBinkDecoder(videoBytes) } // Render renders the credits screen func (v *Cinematics) Render(screen d2interface.Surface) { v.background.RenderSegmented(screen, 4, 3, 0) v.cinematicsBackground.RenderSegmented(screen, 2, 2, 0) v.cinematicsLabel.Render(screen) }