package d2dt1 type SubTileFlags struct { BlockWalk bool BlockLOS bool BlockJump bool BlockPlayerWalk bool Unknown1 bool BlockLight bool Unknown2 bool Unknown3 bool } func (s* SubTileFlags) DebugString() string { result := "" if s.BlockWalk { result += "BlockWalk " } if s.BlockLOS { result += "BlockLOS " } if s.BlockJump { result += "BlockJump " } if s.BlockPlayerWalk { result += "BlockPlayerWalk " } if s.Unknown1 { result += "Unknown1 " } if s.BlockLight { result += "BlockLight " } if s.Unknown2 { result += "Unknown2 " } if s.Unknown3 { result += "Unknown3 " } return result } func NewSubTileFlags(data byte) SubTileFlags { return SubTileFlags{ BlockWalk: data & 1 == 1, BlockLOS: data & 2 == 2, BlockJump: data & 4 == 4, BlockPlayerWalk: data & 8 == 8, Unknown1: data & 16 == 16, BlockLight: data & 32 == 32, Unknown2: data & 64 == 64, Unknown3: data & 128 == 128, } }