package d2records import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" ) //nolint:funlen // Makes no sense to split func objectDetailsLoader(r *RecordManager, d *d2txt.DataDictionary) error { records := make(ObjectDetails) i := 0 for d.Next() { record := &ObjectDetailRecord{ Index: i, Name: d.String("Name"), Description: d.String("description - not loaded"), id: d.Number("Id"), token: d.String("Token"), SpawnMax: d.Number("SpawnMax"), Selectable: [8]bool{ d.Number("Selectable0") == 1, d.Number("Selectable1") == 1, d.Number("Selectable2") == 1, d.Number("Selectable3") == 1, d.Number("Selectable4") == 1, d.Number("Selectable5") == 1, d.Number("Selectable6") == 1, d.Number("Selectable7") == 1, }, TrapProbability: d.Number("TrapProb"), SizeX: d.Number("SizeX"), SizeY: d.Number("SizeY"), NTgtFX: d.Number("nTgtFX"), NTgtFY: d.Number("nTgtFY"), NTgtBX: d.Number("nTgtBX"), NTgtBY: d.Number("nTgtBY"), FrameCount: [8]int{ d.Number("FrameCnt0"), d.Number("FrameCnt1"), d.Number("FrameCnt2"), d.Number("FrameCnt3"), d.Number("FrameCnt4"), d.Number("FrameCnt5"), d.Number("FrameCnt6"), d.Number("FrameCnt7"), }, FrameDelta: [8]int{ d.Number("FrameDelta0"), d.Number("FrameDelta1"), d.Number("FrameDelta2"), d.Number("FrameDelta3"), d.Number("FrameDelta4"), d.Number("FrameDelta5"), d.Number("FrameDelta6"), d.Number("FrameDelta7"), }, CycleAnimation: [8]bool{ d.Number("CycleAnim0") == 1, d.Number("CycleAnim1") == 1, d.Number("CycleAnim2") == 1, d.Number("CycleAnim3") == 1, d.Number("CycleAnim4") == 1, d.Number("CycleAnim5") == 1, d.Number("CycleAnim6") == 1, d.Number("CycleAnim7") == 1, }, LightDiameter: [8]int{ d.Number("Lit0"), d.Number("Lit1"), d.Number("Lit2"), d.Number("Lit3"), d.Number("Lit4"), d.Number("Lit5"), d.Number("Lit6"), d.Number("Lit7"), }, BlocksLight: [8]bool{ d.Number("BlocksLight0") == 1, d.Number("BlocksLight1") == 1, d.Number("BlocksLight2") == 1, d.Number("BlocksLight3") == 1, d.Number("BlocksLight4") == 1, d.Number("BlocksLight5") == 1, d.Number("BlocksLight6") == 1, d.Number("BlocksLight7") == 1, }, HasCollision: [8]bool{ d.Number("HasCollision0") == 1, d.Number("HasCollision1") == 1, d.Number("HasCollision2") == 1, d.Number("HasCollision3") == 1, d.Number("HasCollision4") == 1, d.Number("HasCollision5") == 1, d.Number("HasCollision6") == 1, d.Number("HasCollision7") == 1, }, IsAttackable: d.Number("IsAttackable0") == 1, StartFrame: [8]int{ d.Number("Start0"), d.Number("Start1"), d.Number("Start2"), d.Number("Start3"), d.Number("Start4"), d.Number("Start5"), d.Number("Start6"), d.Number("Start7"), }, EnvEffect: d.Number("EnvEffect") == 1, IsDoor: d.Number("IsDoor") == 1, BlockVisibility: d.Number("BlocksVis") == 1, Orientation: d.Number("Orientation"), Trans: d.Number("Trans"), OrderFlag: [8]int{ d.Number("OrderFlag0"), d.Number("OrderFlag1"), d.Number("OrderFlag2"), d.Number("OrderFlag3"), d.Number("OrderFlag4"), d.Number("OrderFlag5"), d.Number("OrderFlag6"), d.Number("OrderFlag7"), }, PreOperate: d.Number("PreOperate") == 1, HasAnimationMode: [8]bool{ d.Number("Mode0") == 1, d.Number("Mode1") == 1, d.Number("Mode2") == 1, d.Number("Mode3") == 1, d.Number("Mode4") == 1, d.Number("Mode5") == 1, d.Number("Mode6") == 1, d.Number("Mode7") == 1, }, XOffset: d.Number("Yoffset"), YOffset: d.Number("Xoffset"), Draw: d.Number("Draw") == 1, LightRed: uint8(d.Number("Red")), LightGreen: uint8(d.Number("Green")), LightBlue: uint8(d.Number("Blue")), SelHD: d.Number("HD") == 1, SelTR: d.Number("TR") == 1, SelLG: d.Number("LG") == 1, SelRA: d.Number("RA") == 1, SelLA: d.Number("LA") == 1, SelRH: d.Number("RH") == 1, SelLH: d.Number("LH") == 1, SelSH: d.Number("SH") == 1, SelS: [8]bool{ d.Number("S1") == 1, d.Number("S2") == 1, d.Number("S3") == 1, d.Number("S4") == 1, d.Number("S5") == 1, d.Number("S6") == 1, d.Number("S7") == 1, d.Number("S8") == 1, }, TotalPieces: d.Number("TotalPieces"), SubClass: d.Number("SubClass"), XSpace: d.Number("Xspace"), YSpace: d.Number("Yspace"), NameOffset: d.Number("NameOffset"), MonsterOk: uint8(d.Number("MonsterOK")) == 1, OperateRange: d.Number("OperateRange"), ShrineFunction: d.Number("ShrineFunction"), Restore: uint8(d.Number("Restore")) == 1, Parm: [8]int{ d.Number("Parm0"), d.Number("Parm1"), d.Number("Parm2"), d.Number("Parm3"), d.Number("Parm4"), d.Number("Parm5"), d.Number("Parm6"), d.Number("Parm7"), }, Act: d.Number("Act"), Lockable: uint8(d.Number("Lockable")) == 1, Gore: uint8(d.Number("Gore")) == 1, Sync: uint8(d.Number("Sync")) == 1, Flicker: uint8(d.Number("Flicker")) == 1, Damage: d.Number("Damage"), Beta: uint8(d.Number("Beta")) == 1, Overlay: uint8(d.Number("Overlay")) == 1, CollisionSubst: uint8(d.Number("CollisionSubst")) == 1, Left: d.Number("Left"), Top: d.Number("Top"), Width: d.Number("Width"), Height: d.Number("Height"), OperateFn: d.Number("OperateFn"), PopulateFn: d.Number("PopulateFn"), InitFn: d.Number("InitFn"), ClientFn: d.Number("ClientFn"), RestoreVirgins: uint8(d.Number("RestoreVirgins")) == 1, BlockMissile: uint8(d.Number("BlockMissile")) == 1, DrawUnder: uint8(d.Number("DrawUnder")) == 1, OpenWarp: uint8(d.Number("OpenWarp")) == 1, AutoMap: d.Number("AutoMap"), } records[i] = record i++ } if d.Err != nil { return d.Err } r.Debugf("Loaded %d ObjectDetail records", len(records)) r.Object.Details = records return nil }