package main import ( "log" ebiten2 "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio/ebiten" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2assetmanager" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2scenemanager" "github.com/OpenDiablo2/OpenDiablo2/d2game/d2scene" "github.com/OpenDiablo2/OpenDiablo2/d2game" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2data" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/ebiten" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2config" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2input" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2term" "github.com/OpenDiablo2/OpenDiablo2/d2common" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2mpq" "gopkg.in/alecthomas/kingpin.v2" ) // GitBranch is set by the CI build process to the name of the branch var GitBranch string // GitCommit is set by the CI build process to the commit hash var GitCommit string var region = kingpin.Arg("region", "Region type id").Int() var preset = kingpin.Arg("preset", "Level preset").Int() func main() { if len(GitBranch) == 0 { GitBranch = "Local Build" GitCommit = "" } d2common.SetBuildInfo(GitBranch, GitCommit) log.SetFlags(log.Lshortfile) log.Println("OpenDiablo2 - Open source Diablo 2 engine") if len(GitBranch) == 0 { GitBranch = "Local Build" GitCommit = "" } err := initializeEverything() if err != nil { log.Fatal(err) return } kingpin.Parse() if *region == 0 { d2scenemanager.SetNextScene(d2scene.CreateMainMenu()) } else { d2scenemanager.SetNextScene(d2scene.CreateMapEngineTest(*region, *preset)) } err = d2game.Run(GitBranch) if err != nil { log.Fatal(err) return } } func loadTextDictionary() bool { var fileData []byte var err error toLoad := []string{ d2resource.PatchStringTable, d2resource.ExpansionStringTable, d2resource.StringTable, } for _, item := range toLoad { fileData, err = d2assetmanager.LoadFile(item) if err != nil { log.Fatal(err) return false } d2common.LoadDictionary(fileData) } log.Printf("Loaded %d entries from the string table", d2common.GetDictionaryEntryCount()) return true } func loadPalettes() bool { for _, pal := range []string{ "act1", "act2", "act3", "act4", "act5", "endgame", "endgame2", "fechar", "loading", "menu0", "menu1", "menu2", "menu3", "menu4", "sky", "static", "trademark", "units", } { filePath := `data\global\palette\` + pal + `\pal.dat` paletteType := d2enum.PaletteType(pal) file, _ := d2assetmanager.LoadFile(filePath) d2datadict.LoadPalette(paletteType, file) } log.Printf("Loaded %d palettes", len(d2datadict.Palettes)) return true } func initializeEverything() error { var err error err = d2config.Initialize() if err != nil { return err } renderer, err := ebiten.CreateRenderer() if err != nil { return err } err = d2render.Initialize(renderer) if err != nil { return err } err = d2input.Initialize() if err != nil { return err } err = d2term.Initialize() if err != nil { return err } d2term.BindLogger() d2assetmanager.Initialize() err = d2render.SetWindowIcon("d2logo.png") if err != nil { return err } config, err := d2config.Get() if err != nil { log.Fatal(err) return err } var audioProvider *ebiten2.EbitenAudioProvider audioProvider, err = ebiten2.CreateAudio() d2audio.Initialize(audioProvider) d2audio.SetVolumes(config.BgmVolume, config.SfxVolume) d2mpq.InitializeCryptoBuffer() settings, _ := d2config.Get() d2resource.LanguageCode = settings.Language var file []byte loadPalettes() loadTextDictionary() file, err = d2assetmanager.LoadFile(d2resource.LevelType) if err != nil { return err } d2datadict.LoadLevelTypes(file) file, err = d2assetmanager.LoadFile(d2resource.LevelPreset) if err != nil { return err } d2datadict.LoadLevelPresets(file) file, err = d2assetmanager.LoadFile(d2resource.LevelWarp) if err != nil { return err } d2datadict.LoadLevelWarps(file) file, err = d2assetmanager.LoadFile(d2resource.ObjectType) if err != nil { return err } d2datadict.LoadObjectTypes(file) file, err = d2assetmanager.LoadFile(d2resource.ObjectDetails) if err != nil { return err } d2datadict.LoadObjects(file) file, err = d2assetmanager.LoadFile(d2resource.Weapons) if err != nil { return err } d2datadict.LoadWeapons(file) file, err = d2assetmanager.LoadFile(d2resource.Armor) if err != nil { return err } d2datadict.LoadArmors(file) file, err = d2assetmanager.LoadFile(d2resource.Misc) if err != nil { return err } d2datadict.LoadMiscItems(file) file, err = d2assetmanager.LoadFile(d2resource.UniqueItems) if err != nil { return err } d2datadict.LoadUniqueItems(file) file, err = d2assetmanager.LoadFile(d2resource.Missiles) if err != nil { return err } d2datadict.LoadMissiles(file) file, err = d2assetmanager.LoadFile(d2resource.SoundSettings) if err != nil { return err } d2datadict.LoadSounds(file) file, err = d2assetmanager.LoadFile(d2resource.AnimationData) if err != nil { return err } d2data.LoadAnimationData(file) file, err = d2assetmanager.LoadFile(d2resource.MonStats) if err != nil { return err } d2datadict.LoadMonStats(file) animation, _ := d2assetmanager.LoadAnimation(d2resource.LoadingScreen, d2resource.PaletteLoading) loadingSprite, _ := d2render.LoadSprite(animation) loadingSpriteSizeX, loadingSpriteSizeY := loadingSprite.GetCurrentFrameSize() loadingSprite.SetPosition(int(400-(loadingSpriteSizeX/2)), int(300+(loadingSpriteSizeY/2))) err = d2game.Initialize(loadingSprite) if err != nil { return err } animation, _ = d2assetmanager.LoadAnimation(d2resource.CursorDefault, d2resource.PaletteUnits) cursorSprite, _ := d2render.LoadSprite(animation) d2ui.Initialize(cursorSprite) d2term.BindAction("timescale", "set scalar for elapsed time", func(scale float64) { if scale <= 0 { d2term.OutputError("invalid time scale value") } else { d2term.OutputInfo("timescale changed from %f to %f", d2game.GetTimeScale(), scale) d2game.SetTimeScale(scale) } }) return nil }