package d2ui import ( "image/color" "github.com/OpenDiablo2/D2Shared/d2common/d2interface" "github.com/OpenDiablo2/D2Shared/d2common/d2enum" "github.com/hajimehoshi/ebiten" ) // LabelAlignment represents a label's alignment type LabelAlignment uint8 const ( // LabelAlignLeft represents a left-aligned label LabelAlignLeft LabelAlignment = 0 // LabelAlignCenter represents a center-aligned label LabelAlignCenter LabelAlignment = 1 // LabelAlignRight represents a right-aligned label LabelAlignRight LabelAlignment = 2 ) // Label represents a user interface label type Label struct { text string X int Y int Width uint32 Height uint32 Alignment LabelAlignment font *Font imageData *ebiten.Image Color color.Color } // CreateLabel creates a new instance of a UI label func CreateLabel(provider d2interface.FileProvider, font string, palette d2enum.PaletteType) Label { result := Label{ Alignment: LabelAlignLeft, Color: color.White, font: GetFont(font, palette, provider), } return result } // Draw draws the label on the screen func (v *Label) Draw(target *ebiten.Image) { if len(v.text) == 0 { return } v.cacheImage() opts := &ebiten.DrawImageOptions{} if v.Alignment == LabelAlignCenter { opts.GeoM.Translate(float64(v.X-int(v.Width/2)), float64(v.Y)) } else if v.Alignment == LabelAlignRight { opts.GeoM.Translate(float64(v.X-int(v.Width)), float64(v.Y)) } else { opts.GeoM.Translate(float64(v.X), float64(v.Y)) } opts.CompositeMode = ebiten.CompositeModeSourceAtop opts.Filter = ebiten.FilterNearest target.DrawImage(v.imageData, opts) } // MoveTo moves the label to the specified location func (v *Label) MoveTo(x, y int) { v.X = x v.Y = y } func (v *Label) GetTextMetrics(text string) (width, height uint32) { return v.font.GetTextMetrics(text) } func (v *Label) cacheImage() { if v.imageData != nil { return } width, height := v.font.GetTextMetrics(v.text) v.Width = width v.Height = height v.imageData, _ = ebiten.NewImage(int(width), int(height), ebiten.FilterNearest) v.font.Draw(0, 0, v.text, v.Color, v.imageData) } // SetText sets the label's text func (v *Label) SetText(newText string) { if v.text == newText { return } v.text = newText v.imageData = nil } // GetSize returns the size of the label func (v Label) GetSize() (width, height uint32) { v.cacheImage() width = v.Width height = v.Height return }