/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
using OpenDiablo2.Common;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Extensions;
using OpenDiablo2.Common.Interfaces;
using System;
using System.Drawing;
namespace OpenDiablo2.Core.UI
{
public sealed class CharacterPanel : ICharacterPanel
{
private readonly IRenderWindow renderWindow;
private readonly ISprite panelSprite;
private readonly IButton closeButton;
public event OnPanelClosedEvent OnPanelClosed;
public CharacterPanel(
IRenderWindow renderWindow,
Func createButton)
{
this.renderWindow = renderWindow;
panelSprite = renderWindow.LoadSprite(ResourcePaths.InventoryCharacterPanel, Palettes.Act1, FrameType.GetOffset(), true);
closeButton = createButton(eButtonType.Close);
closeButton.Location = panelSprite.Location + new Size(128, 388);
closeButton.OnActivate = () => OnPanelClosed?.Invoke(this);
}
public eButtonType PanelType => eButtonType.MinipanelCharacter;
public ePanelFrameType FrameType => ePanelFrameType.Left;
public void Update()
{
closeButton.Update();
}
public void Render()
{
renderWindow.Draw(panelSprite, 2, 2, 0);
closeButton.Render();
}
public void Dispose()
{
panelSprite.Dispose();
}
}
}