package d2scene import ( "github.com/OpenDiablo2/D2Shared/d2data/d2dc6" "image" "image/color" "github.com/OpenDiablo2/OpenDiablo2/d2core" "github.com/OpenDiablo2/D2Shared/d2common/d2resource" "github.com/OpenDiablo2/D2Shared/d2data/d2datadict" "github.com/OpenDiablo2/OpenDiablo2/d2render" "github.com/OpenDiablo2/D2Shared/d2common/d2enum" "github.com/OpenDiablo2/D2Shared/d2common/d2interface" "github.com/OpenDiablo2/OpenDiablo2/d2corecommon/d2coreinterface" "github.com/OpenDiablo2/OpenDiablo2/d2audio" "github.com/OpenDiablo2/D2Shared/d2common" dh "github.com/OpenDiablo2/D2Shared/d2helper" "github.com/OpenDiablo2/OpenDiablo2/d2render/d2ui" "github.com/hajimehoshi/ebiten" ) type HeroRenderInfo struct { Stance d2enum.HeroStance IdleSprite d2render.Sprite IdleSelectedSprite d2render.Sprite ForwardWalkSprite d2render.Sprite ForwardWalkSpriteOverlay d2render.Sprite SelectedSprite d2render.Sprite SelectedSpriteOverlay d2render.Sprite BackWalkSprite d2render.Sprite BackWalkSpriteOverlay d2render.Sprite SelectionBounds image.Rectangle SelectSfx *d2audio.SoundEffect DeselectSfx *d2audio.SoundEffect } type SelectHeroClass struct { uiManager *d2ui.Manager soundManager *d2audio.Manager fileProvider d2interface.FileProvider sceneProvider d2coreinterface.SceneProvider bgImage d2render.Sprite campfire d2render.Sprite headingLabel d2ui.Label heroClassLabel d2ui.Label heroDesc1Label d2ui.Label heroDesc2Label d2ui.Label heroDesc3Label d2ui.Label heroNameTextbox d2ui.TextBox heroNameLabel d2ui.Label heroRenderInfo map[d2enum.Hero]*HeroRenderInfo selectedHero d2enum.Hero exitButton d2ui.Button okButton d2ui.Button expansionCheckbox d2ui.Checkbox expansionCharLabel d2ui.Label hardcoreCheckbox d2ui.Checkbox hardcoreCharLabel d2ui.Label } func CreateSelectHeroClass( fileProvider d2interface.FileProvider, sceneProvider d2coreinterface.SceneProvider, uiManager *d2ui.Manager, soundManager *d2audio.Manager, ) *SelectHeroClass { result := &SelectHeroClass{ uiManager: uiManager, sceneProvider: sceneProvider, fileProvider: fileProvider, soundManager: soundManager, heroRenderInfo: make(map[d2enum.Hero]*HeroRenderInfo), selectedHero: d2enum.HeroNone, } return result } func (v *SelectHeroClass) loadSprite(path string, palette d2enum.PaletteType) d2render.Sprite { dc6, _ := d2dc6.LoadDC6(v.fileProvider.LoadFile(path), d2datadict.Palettes[palette]) return d2render.CreateSpriteFromDC6(dc6) } func (v *SelectHeroClass) Load() []func() { v.soundManager.PlayBGM(d2resource.BGMTitle) return []func(){ func() { v.bgImage = v.loadSprite(d2resource.CharacterSelectBackground, d2enum.Fechar) v.bgImage.MoveTo(0, 0) }, func() { v.headingLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font30, d2enum.Units) fontWidth, _ := v.headingLabel.GetSize() v.headingLabel.MoveTo(400-int(fontWidth/2), 17) v.headingLabel.SetText("Select Hero Class") v.headingLabel.Alignment = d2ui.LabelAlignCenter }, func() { v.heroClassLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font30, d2enum.Units) v.heroClassLabel.Alignment = d2ui.LabelAlignCenter v.heroClassLabel.MoveTo(400, 65) }, func() { v.heroDesc1Label = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units) v.heroDesc1Label.Alignment = d2ui.LabelAlignCenter v.heroDesc1Label.MoveTo(400, 100) }, func() { v.heroDesc2Label = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units) v.heroDesc2Label.Alignment = d2ui.LabelAlignCenter v.heroDesc2Label.MoveTo(400, 115) }, func() { v.heroDesc3Label = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units) v.heroDesc3Label.Alignment = d2ui.LabelAlignCenter v.heroDesc3Label.MoveTo(400, 130) }, func() { v.campfire = v.loadSprite(d2resource.CharacterSelectCampfire, d2enum.Fechar) v.campfire.MoveTo(380, 335) v.campfire.Animate = true v.campfire.Blend = true }, func() { v.exitButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, v.fileProvider, d2common.TranslateString("#970")) v.exitButton.MoveTo(33, 537) v.exitButton.OnActivated(func() { v.onExitButtonClicked() }) v.uiManager.AddWidget(&v.exitButton) }, func() { v.okButton = d2ui.CreateButton(d2ui.ButtonTypeMedium, v.fileProvider, d2common.TranslateString("#971")) v.okButton.MoveTo(630, 537) v.okButton.OnActivated(func() { v.onOkButtonClicked() }) v.okButton.SetVisible(false) v.okButton.SetEnabled(false) v.uiManager.AddWidget(&v.okButton) }, func() { v.heroNameLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units) v.heroNameLabel.Alignment = d2ui.LabelAlignLeft v.heroNameLabel.Color = color.RGBA{216, 196, 128, 255} v.heroNameLabel.SetText(d2common.TranslateString("#1694")) v.heroNameLabel.MoveTo(321, 475) }, func() { v.heroNameTextbox = d2ui.CreateTextbox(v.fileProvider) v.heroNameTextbox.MoveTo(318, 493) v.heroNameTextbox.SetVisible(false) v.uiManager.AddWidget(&v.heroNameTextbox) }, func() { v.expansionCheckbox = d2ui.CreateCheckbox(v.fileProvider, true) v.expansionCheckbox.MoveTo(318, 526) v.expansionCheckbox.SetVisible(false) v.uiManager.AddWidget(&v.expansionCheckbox) }, func() { v.expansionCharLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units) v.expansionCharLabel.Alignment = d2ui.LabelAlignLeft v.expansionCharLabel.Color = color.RGBA{216, 196, 128, 255} v.expansionCharLabel.SetText(d2common.TranslateString("#803")) v.expansionCharLabel.MoveTo(339, 526) }, func() { v.hardcoreCheckbox = d2ui.CreateCheckbox(v.fileProvider, false) v.hardcoreCheckbox.MoveTo(318, 548) v.hardcoreCheckbox.SetVisible(false) v.uiManager.AddWidget(&v.hardcoreCheckbox) }, func() { v.hardcoreCharLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font16, d2enum.Units) v.hardcoreCharLabel.Alignment = d2ui.LabelAlignLeft v.hardcoreCharLabel.Color = color.RGBA{216, 196, 128, 255} v.hardcoreCharLabel.SetText(d2common.TranslateString("#1696")) v.hardcoreCharLabel.MoveTo(339, 548) }, func() { v.heroRenderInfo[d2enum.HeroBarbarian] = &HeroRenderInfo{ d2enum.HeroStanceIdle, v.loadSprite(d2resource.CharacterSelectBarbarianUnselected, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelectBarbarianUnselectedH, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelectBarbarianForwardWalk, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelectBarbarianForwardWalkOverlay, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelectBarbarianSelected, d2enum.Fechar), d2render.Sprite{}, v.loadSprite(d2resource.CharacterSelectBarbarianBackWalk, d2enum.Fechar), d2render.Sprite{}, image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}}, v.soundManager.LoadSoundEffect(d2resource.SFXBarbarianSelect), v.soundManager.LoadSoundEffect(d2resource.SFXBarbarianDeselect), } v.heroRenderInfo[d2enum.HeroBarbarian].IdleSprite.MoveTo(400, 330) v.heroRenderInfo[d2enum.HeroBarbarian].IdleSprite.Animate = true v.heroRenderInfo[d2enum.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330) v.heroRenderInfo[d2enum.HeroBarbarian].IdleSelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330) v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500 v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330) v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500 v.heroRenderInfo[d2enum.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true v.heroRenderInfo[d2enum.HeroBarbarian].SelectedSprite.MoveTo(400, 330) v.heroRenderInfo[d2enum.HeroBarbarian].SelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.MoveTo(400, 330) v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000 v.heroRenderInfo[d2enum.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true }, func() { v.heroRenderInfo[d2enum.HeroSorceress] = &HeroRenderInfo{ d2enum.HeroStanceIdle, v.loadSprite(d2resource.CharacterSelecSorceressUnselected, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecSorceressUnselectedH, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecSorceressForwardWalk, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecSorceressForwardWalkOverlay, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecSorceressSelected, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecSorceressSelectedOverlay, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecSorceressBackWalk, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecSorceressBackWalkOverlay, d2enum.Fechar), image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}}, v.soundManager.LoadSoundEffect(d2resource.SFXSorceressSelect), v.soundManager.LoadSoundEffect(d2resource.SFXSorceressDeselect), } v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.MoveTo(626, 352) v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.Animate = true v.heroRenderInfo[d2enum.HeroSorceress].IdleSprite.SpecialFrameTime = 2500 v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352) v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroSorceress].IdleSelectedSprite.SpecialFrameTime = 2500 v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352) v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300 v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352) v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300 v.heroRenderInfo[d2enum.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.MoveTo(626, 352) v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroSorceress].SelectedSprite.SpecialFrameTime = 450 v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.Blend = true v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352) v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.Animate = true v.heroRenderInfo[d2enum.HeroSorceress].SelectedSpriteOverlay.SpecialFrameTime = 450 v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.MoveTo(626, 352) v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200 v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSprite.StopOnLastFrame = true v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.Blend = true v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352) v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.Animate = true v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200 v.heroRenderInfo[d2enum.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true }, func() { v.heroRenderInfo[d2enum.HeroNecromancer] = &HeroRenderInfo{ d2enum.HeroStanceIdle, v.loadSprite(d2resource.CharacterSelectNecromancerUnselected, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelectNecromancerUnselectedH, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecNecromancerForwardWalk, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecNecromancerForwardWalkOverlay, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecNecromancerSelected, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecNecromancerSelectedOverlay, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecNecromancerBackWalk, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecNecromancerBackWalkOverlay, d2enum.Fechar), image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}}, v.soundManager.LoadSoundEffect(d2resource.SFXNecromancerSelect), v.soundManager.LoadSoundEffect(d2resource.SFXNecromancerDeselect), } v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.MoveTo(300, 335) v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.Animate = true v.heroRenderInfo[d2enum.HeroNecromancer].IdleSprite.SpecialFrameTime = 1200 v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335) v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroNecromancer].IdleSelectedSprite.SpecialFrameTime = 1200 v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335) v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000 v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335) v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000 v.heroRenderInfo[d2enum.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSprite.MoveTo(300, 335) v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.Blend = true v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335) v.heroRenderInfo[d2enum.HeroNecromancer].SelectedSpriteOverlay.Animate = true v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.MoveTo(300, 335) v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500 v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.Blend = true v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335) v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.Animate = true v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500 v.heroRenderInfo[d2enum.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true }, func() { v.heroRenderInfo[d2enum.HeroPaladin] = &HeroRenderInfo{ d2enum.HeroStanceIdle, v.loadSprite(d2resource.CharacterSelectPaladinUnselected, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelectPaladinUnselectedH, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecPaladinForwardWalk, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecPaladinForwardWalkOverlay, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecPaladinSelected, d2enum.Fechar), d2render.Sprite{}, v.loadSprite(d2resource.CharacterSelecPaladinBackWalk, d2enum.Fechar), d2render.Sprite{}, image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}}, v.soundManager.LoadSoundEffect(d2resource.SFXPaladinSelect), v.soundManager.LoadSoundEffect(d2resource.SFXPaladinDeselect), } v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.MoveTo(521, 338) v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.Animate = true v.heroRenderInfo[d2enum.HeroPaladin].IdleSprite.SpecialFrameTime = 2500 v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338) v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroPaladin].IdleSelectedSprite.SpecialFrameTime = 2500 v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338) v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400 v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338) v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400 v.heroRenderInfo[d2enum.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.MoveTo(521, 338) v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroPaladin].SelectedSprite.SpecialFrameTime = 650 v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.MoveTo(521, 338) v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300 v.heroRenderInfo[d2enum.HeroPaladin].BackWalkSprite.StopOnLastFrame = true }, func() { v.heroRenderInfo[d2enum.HeroAmazon] = &HeroRenderInfo{ d2enum.HeroStanceIdle, v.loadSprite(d2resource.CharacterSelectAmazonUnselected, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelectAmazonUnselectedH, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelecAmazonForwardWalk, d2enum.Fechar), d2render.Sprite{}, v.loadSprite(d2resource.CharacterSelecAmazonSelected, d2enum.Fechar), d2render.Sprite{}, v.loadSprite(d2resource.CharacterSelecAmazonBackWalk, d2enum.Fechar), d2render.Sprite{}, image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}}, v.soundManager.LoadSoundEffect(d2resource.SFXAmazonSelect), v.soundManager.LoadSoundEffect(d2resource.SFXAmazonDeselect), } v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.MoveTo(100, 339) v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.Animate = true v.heroRenderInfo[d2enum.HeroAmazon].IdleSprite.SpecialFrameTime = 2500 v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339) v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroAmazon].IdleSelectedSprite.SpecialFrameTime = 2500 v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339) v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200 v.heroRenderInfo[d2enum.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.MoveTo(100, 339) v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroAmazon].SelectedSprite.SpecialFrameTime = 1350 v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.MoveTo(100, 339) v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500 v.heroRenderInfo[d2enum.HeroAmazon].BackWalkSprite.StopOnLastFrame = true }, func() { v.heroRenderInfo[d2enum.HeroAssassin] = &HeroRenderInfo{ d2enum.HeroStanceIdle, v.loadSprite(d2resource.CharacterSelectAssassinUnselected, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelectAssassinUnselectedH, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelectAssassinForwardWalk, d2enum.Fechar), d2render.Sprite{}, v.loadSprite(d2resource.CharacterSelectAssassinSelected, d2enum.Fechar), d2render.Sprite{}, v.loadSprite(d2resource.CharacterSelectAssassinBackWalk, d2enum.Fechar), d2render.Sprite{}, image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}}, v.soundManager.LoadSoundEffect(d2resource.SFXAssassinSelect), v.soundManager.LoadSoundEffect(d2resource.SFXAssassinDeselect), } v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.MoveTo(231, 365) v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.Animate = true v.heroRenderInfo[d2enum.HeroAssassin].IdleSprite.SpecialFrameTime = 2500 v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365) v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroAssassin].IdleSelectedSprite.SpecialFrameTime = 2500 v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365) v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800 v.heroRenderInfo[d2enum.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.MoveTo(231, 365) v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroAssassin].SelectedSprite.SpecialFrameTime = 2500 v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.MoveTo(231, 365) v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500 v.heroRenderInfo[d2enum.HeroAssassin].BackWalkSprite.StopOnLastFrame = true }, func() { v.heroRenderInfo[d2enum.HeroDruid] = &HeroRenderInfo{ d2enum.HeroStanceIdle, v.loadSprite(d2resource.CharacterSelectDruidUnselected, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelectDruidUnselectedH, d2enum.Fechar), v.loadSprite(d2resource.CharacterSelectDruidForwardWalk, d2enum.Fechar), d2render.Sprite{}, v.loadSprite(d2resource.CharacterSelectDruidSelected, d2enum.Fechar), d2render.Sprite{}, v.loadSprite(d2resource.CharacterSelectDruidBackWalk, d2enum.Fechar), d2render.Sprite{}, image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}}, v.soundManager.LoadSoundEffect(d2resource.SFXDruidSelect), v.soundManager.LoadSoundEffect(d2resource.SFXDruidDeselect), } v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.MoveTo(720, 370) v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.Animate = true v.heroRenderInfo[d2enum.HeroDruid].IdleSprite.SpecialFrameTime = 1500 v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.MoveTo(720, 370) v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroDruid].IdleSelectedSprite.SpecialFrameTime = 1500 v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.MoveTo(720, 370) v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800 v.heroRenderInfo[d2enum.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.MoveTo(720, 370) v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.Animate = true v.heroRenderInfo[d2enum.HeroDruid].SelectedSprite.SpecialFrameTime = 1500 v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.MoveTo(720, 370) v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.Animate = true v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500 v.heroRenderInfo[d2enum.HeroDruid].BackWalkSprite.StopOnLastFrame = true }, } } func (v *SelectHeroClass) Unload() { for i := range v.heroRenderInfo { v.heroRenderInfo[i].SelectSfx.Stop() v.heroRenderInfo[i].DeselectSfx.Stop() } v.heroRenderInfo = nil } func (v SelectHeroClass) onExitButtonClicked() { v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager)) } func (v SelectHeroClass) onOkButtonClicked() { gameState := d2core.CreateGameState(v.heroNameTextbox.GetText(), v.selectedHero, v.hardcoreCheckbox.GetCheckState()) v.sceneProvider.SetNextScene(CreateGame(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager, gameState)) } func (v *SelectHeroClass) Render(screen *ebiten.Image) { v.bgImage.DrawSegments(screen, 4, 3, 0) v.headingLabel.Draw(screen) if v.selectedHero != d2enum.HeroNone { v.heroClassLabel.Draw(screen) v.heroDesc1Label.Draw(screen) v.heroDesc2Label.Draw(screen) v.heroDesc3Label.Draw(screen) } for heroClass, heroInfo := range v.heroRenderInfo { if heroInfo.Stance == d2enum.HeroStanceIdle || heroInfo.Stance == d2enum.HeroStanceIdleSelected { v.renderHero(screen, heroClass) } } for heroClass, heroInfo := range v.heroRenderInfo { if heroInfo.Stance != d2enum.HeroStanceIdle && heroInfo.Stance != d2enum.HeroStanceIdleSelected { v.renderHero(screen, heroClass) } } v.campfire.Draw(screen) if v.heroNameTextbox.GetVisible() { v.heroNameLabel.Draw(screen) v.expansionCharLabel.Draw(screen) v.hardcoreCharLabel.Draw(screen) } } func (v *SelectHeroClass) Update(tickTime float64) { canSelect := true for _, info := range v.heroRenderInfo { if info.Stance != d2enum.HeroStanceIdle && info.Stance != d2enum.HeroStanceIdleSelected && info.Stance != d2enum.HeroStanceSelected { canSelect = false break } } allIdle := true for heroType, data := range v.heroRenderInfo { if allIdle && data.Stance != d2enum.HeroStanceIdle { allIdle = false } v.updateHeroSelectionHover(heroType, canSelect) } if v.selectedHero != d2enum.HeroNone && allIdle { v.selectedHero = d2enum.HeroNone } v.heroNameTextbox.Update() v.okButton.SetEnabled(len(v.heroNameTextbox.GetText()) >= 2) } func (v *SelectHeroClass) updateHeroSelectionHover(hero d2enum.Hero, canSelect bool) { renderInfo := v.heroRenderInfo[hero] switch renderInfo.Stance { case d2enum.HeroStanceApproaching: if renderInfo.ForwardWalkSprite.OnLastFrame() { renderInfo.Stance = d2enum.HeroStanceSelected renderInfo.SelectedSprite.ResetAnimation() if renderInfo.SelectedSpriteOverlay.IsValid() { renderInfo.SelectedSpriteOverlay.ResetAnimation() } } return case d2enum.HeroStanceRetreating: if renderInfo.BackWalkSprite.OnLastFrame() { renderInfo.Stance = d2enum.HeroStanceIdle renderInfo.IdleSprite.ResetAnimation() } return } if !canSelect { return } if renderInfo.Stance == d2enum.HeroStanceSelected { return } mouseX := v.uiManager.CursorX mouseY := v.uiManager.CursorY b := renderInfo.SelectionBounds mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y) if mouseHover && v.uiManager.CursorButtonPressed(d2ui.CursorButtonLeft) { v.heroNameTextbox.SetVisible(true) v.okButton.SetVisible(true) v.expansionCheckbox.SetVisible(true) v.hardcoreCheckbox.SetVisible(true) renderInfo.Stance = d2enum.HeroStanceApproaching renderInfo.ForwardWalkSprite.ResetAnimation() if renderInfo.ForwardWalkSpriteOverlay.IsValid() { renderInfo.ForwardWalkSpriteOverlay.ResetAnimation() } for _, heroInfo := range v.heroRenderInfo { if heroInfo.Stance != d2enum.HeroStanceSelected { continue } heroInfo.SelectSfx.Stop() heroInfo.DeselectSfx.Play() heroInfo.Stance = d2enum.HeroStanceRetreating heroInfo.BackWalkSprite.ResetAnimation() if heroInfo.BackWalkSpriteOverlay.IsValid() { heroInfo.BackWalkSpriteOverlay.ResetAnimation() } } v.selectedHero = hero v.updateHeroText() renderInfo.SelectSfx.Play() return } if mouseHover && renderInfo.Stance != d2enum.HeroStanceIdleSelected { renderInfo.IdleSelectedSprite.LastFrameTime = renderInfo.IdleSprite.LastFrameTime renderInfo.IdleSelectedSprite.Frame = renderInfo.IdleSprite.Frame renderInfo.Stance = d2enum.HeroStanceIdleSelected } else if !mouseHover && renderInfo.Stance != d2enum.HeroStanceIdle { renderInfo.IdleSprite.LastFrameTime = renderInfo.IdleSelectedSprite.LastFrameTime renderInfo.IdleSprite.Frame = renderInfo.IdleSelectedSprite.Frame renderInfo.Stance = d2enum.HeroStanceIdle } if v.selectedHero == d2enum.HeroNone && mouseHover { v.selectedHero = hero v.updateHeroText() } } func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero d2enum.Hero) { renderInfo := v.heroRenderInfo[hero] switch renderInfo.Stance { case d2enum.HeroStanceIdle: renderInfo.IdleSprite.Draw(screen) case d2enum.HeroStanceIdleSelected: renderInfo.IdleSelectedSprite.Draw(screen) case d2enum.HeroStanceApproaching: renderInfo.ForwardWalkSprite.Draw(screen) if renderInfo.ForwardWalkSpriteOverlay.IsValid() { renderInfo.ForwardWalkSpriteOverlay.Draw(screen) } case d2enum.HeroStanceSelected: renderInfo.SelectedSprite.Draw(screen) if renderInfo.SelectedSpriteOverlay.IsValid() { renderInfo.SelectedSpriteOverlay.Draw(screen) } case d2enum.HeroStanceRetreating: renderInfo.BackWalkSprite.Draw(screen) if renderInfo.BackWalkSpriteOverlay.IsValid() { renderInfo.BackWalkSpriteOverlay.Draw(screen) } } } func (v *SelectHeroClass) updateHeroText() { switch v.selectedHero { case d2enum.HeroNone: return case d2enum.HeroBarbarian: v.heroClassLabel.SetText(d2common.TranslateString("partycharbar")) v.setDescLabels("#1709") case d2enum.HeroNecromancer: v.heroClassLabel.SetText(d2common.TranslateString("partycharnec")) v.setDescLabels("#1704") case d2enum.HeroPaladin: v.heroClassLabel.SetText(d2common.TranslateString("partycharpal")) v.setDescLabels("#1711") case d2enum.HeroAssassin: v.heroClassLabel.SetText(d2common.TranslateString("partycharass")) v.setDescLabels("#305") case d2enum.HeroSorceress: v.heroClassLabel.SetText(d2common.TranslateString("partycharsor")) v.setDescLabels("#1710") case d2enum.HeroAmazon: v.heroClassLabel.SetText(d2common.TranslateString("partycharama")) v.setDescLabels("#1698") case d2enum.HeroDruid: v.heroClassLabel.SetText(d2common.TranslateString("partychardru")) v.setDescLabels("#304") } /* if (selectedHero == null) return; switch (selectedHero.Value) { } heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65); heroDesc1Label.Location = new Point(400 - (heroDesc1Label.TextArea.Width / 2), 100); heroDesc2Label.Location = new Point(400 - (heroDesc2Label.TextArea.Width / 2), 115); heroDesc3Label.Location = new Point(400 - (heroDesc3Label.TextArea.Width / 2), 130); */ } func (v *SelectHeroClass) setDescLabels(descKey string) { heroDesc := d2common.TranslateString(descKey) parts := dh.SplitIntoLinesWithMaxWidth(heroDesc, 37) if len(parts) > 1 { v.heroDesc1Label.SetText(parts[0]) } else { v.heroDesc1Label.SetText("") } if len(parts) > 1 { v.heroDesc2Label.SetText(parts[1]) } else { v.heroDesc2Label.SetText("") } if len(parts) > 2 { v.heroDesc3Label.SetText(parts[2]) } else { v.heroDesc3Label.SetText("") } }