package d2records import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" ) // nolint:funlen // cant reduce func charStatsLoader(r *RecordManager, d *d2txt.DataDictionary) error { records := make(CharStats) stringMap := map[string]d2enum.Hero{ "Amazon": d2enum.HeroAmazon, "Barbarian": d2enum.HeroBarbarian, "Druid": d2enum.HeroDruid, "Assassin": d2enum.HeroAssassin, "Necromancer": d2enum.HeroNecromancer, "Paladin": d2enum.HeroPaladin, "Sorceress": d2enum.HeroSorceress, } tokenMap := map[string]d2enum.WeaponClass{ "": d2enum.WeaponClassNone, "hth": d2enum.WeaponClassHandToHand, "bow": d2enum.WeaponClassBow, "1hs": d2enum.WeaponClassOneHandSwing, "1ht": d2enum.WeaponClassOneHandThrust, "stf": d2enum.WeaponClassStaff, "2hs": d2enum.WeaponClassTwoHandSwing, "2ht": d2enum.WeaponClassTwoHandThrust, "xbw": d2enum.WeaponClassCrossbow, "1js": d2enum.WeaponClassLeftJabRightSwing, "1jt": d2enum.WeaponClassLeftJabRightThrust, "1ss": d2enum.WeaponClassLeftSwingRightSwing, "1st": d2enum.WeaponClassLeftSwingRightThrust, "ht1": d2enum.WeaponClassOneHandToHand, "ht2": d2enum.WeaponClassTwoHandToHand, } for d.Next() { record := &CharStatRecord{ Class: stringMap[d.String("class")], InitStr: d.Number("str"), InitDex: d.Number("dex"), InitVit: d.Number("vit"), InitEne: d.Number("int"), InitStamina: d.Number("stamina"), ManaRegen: d.Number("ManaRegen"), ToHitFactor: d.Number("ToHitFactor"), VelocityWalk: d.Number("WalkVelocity"), VelocityRun: d.Number("RunVelocity"), StaminaRunDrain: d.Number("RunDrain"), LifePerLevel: d.Number("LifePerLevel"), ManaPerLevel: d.Number("ManaPerLevel"), StaminaPerLevel: d.Number("StaminaPerLevel"), LifePerVit: d.Number("LifePerVitality"), ManaPerEne: d.Number("ManaPerMagic"), StaminaPerVit: d.Number("StaminaPerVitality"), StatPerLevel: d.Number("StatPerLevel"), BlockFactor: d.Number("BlockFactor"), StartSkillBonus: d.String("StartSkill"), SkillStrAll: d.String("StrAllSkills"), SkillStrClassOnly: d.String("StrClassOnly"), BaseSkill: [10]string{ d.String("Skill 1"), d.String("Skill 2"), d.String("Skill 3"), d.String("Skill 4"), d.String("Skill 5"), d.String("Skill 6"), d.String("Skill 7"), d.String("Skill 8"), d.String("Skill 9"), d.String("Skill 10"), }, SkillStrTab: [3]string{ d.String("StrSkillTab1"), d.String("StrSkillTab2"), d.String("StrSkillTab3"), }, BaseWeaponClass: tokenMap[d.String("baseWClass")], StartItem: [10]string{ d.String("item1"), d.String("item2"), d.String("item3"), d.String("item4"), d.String("item5"), d.String("item6"), d.String("item7"), d.String("item8"), d.String("item9"), d.String("item10"), }, StartItemLocation: [10]string{ d.String("item1loc"), d.String("item2loc"), d.String("item3loc"), d.String("item4loc"), d.String("item5loc"), d.String("item6loc"), d.String("item7loc"), d.String("item8loc"), d.String("item9loc"), d.String("item10loc"), }, StartItemCount: [10]int{ d.Number("item1count"), d.Number("item2count"), d.Number("item3count"), d.Number("item4count"), d.Number("item5count"), d.Number("item6count"), d.Number("item7count"), d.Number("item8count"), d.Number("item9count"), d.Number("item10count"), }, } records[record.Class] = record } if d.Err != nil { return d.Err } r.Debugf("Loaded %d CharStat records", len(records)) r.Character.Stats = records return nil }