package Common import ( "log" "strings" "github.com/OpenDiablo2/OpenDiablo2/ResourcePaths" ) type LevelTypeRecord struct { Files [32]string Act int32 } var LevelTypes []LevelTypeRecord func LoadLevelTypes(fileProvider FileProvider) { levelTypesData := fileProvider.LoadFile(ResourcePaths.LevelType) sr := CreateStreamReader(levelTypesData) numRecords := sr.GetInt32() LevelTypes = make([]LevelTypeRecord, numRecords) for i := range LevelTypes { for fileIdx := 0; fileIdx < 32; fileIdx++ { strData, _ := sr.ReadBytes(60) s := strings.Trim(string(strData), string(0)) if s == "0" { LevelTypes[i].Files[fileIdx] = "" } else { LevelTypes[i].Files[fileIdx] = s } } LevelTypes[i].Act = int32(sr.GetByte()) } log.Printf("Loaded %d LevelType records", numRecords) }