package d2gamescene import ( "github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render" ) type GuiTestMain struct{} func CreateGuiTestMain() *GuiTestMain { return &GuiTestMain{} } func (g *GuiTestMain) OnLoad() error { layout := d2gui.CreateLayout(d2gui.PositionTypeHorizontal) // layoutLeft := layout.AddLayout(d2gui.PositionTypeVertical) layoutLeft.SetHorizontalAlign(d2gui.HorizontalAlignCenter) layoutLeft.AddLabel("FontStyle16Units", d2gui.FontStyle16Units) layoutLeft.AddSpacerStatic(0, 100) layoutLeft.AddLabel("FontStyle30Units", d2gui.FontStyle30Units) layoutLeft.AddLabel("FontStyle42Units", d2gui.FontStyle42Units) layoutLeft.AddLabel("FontStyleFormal10Static", d2gui.FontStyleFormal10Static) layoutLeft.AddLabel("FontStyleFormal11Units", d2gui.FontStyleFormal11Units) layoutLeft.AddLabel("FontStyleFormal12Static", d2gui.FontStyleFormal12Static) layout.AddSpacerDynamic() layoutRight := layout.AddLayout(d2gui.PositionTypeVertical) layoutRight.SetHorizontalAlign(d2gui.HorizontalAlignRight) layoutRight.AddButton("Medium", d2gui.ButtonStyleMedium) layoutRight.AddButton("Narrow", d2gui.ButtonStyleNarrow) layoutRight.AddButton("OkCancel", d2gui.ButtonStyleOkCancel) layoutRight.AddButton("Short", d2gui.ButtonStyleShort) layoutRight.AddButton("Wide", d2gui.ButtonStyleWide) layout.SetVerticalAlign(d2gui.VerticalAlignMiddle) d2gui.SetLayout(layout) return nil } func (g *GuiTestMain) Render(screen d2render.Surface) error { return nil } func (g *GuiTestMain) Advance(tickTime float64) error { return nil }